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author | Robert Adams | 2012-12-31 16:22:45 -0800 |
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committer | Robert Adams | 2012-12-31 19:57:24 -0800 |
commit | 3d0fc708647ceb734385f90e2f22be9774e2171e (patch) | |
tree | 07fa083aa3507a16c4e094beb164f9b8312fe0a4 /OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | |
parent | BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. ... (diff) | |
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BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
Update BulletSim DLLs and SOs with simplier step function interface.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs index a040928..c8f4602 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | |||
@@ -187,11 +187,11 @@ public class BulletConstraint | |||
187 | // Made a class rather than a struct so there would be only one | 187 | // Made a class rather than a struct so there would be only one |
188 | // instance of this and C# will pass around pointers rather | 188 | // instance of this and C# will pass around pointers rather |
189 | // than making copies. | 189 | // than making copies. |
190 | public class BulletHeightMapInfo | 190 | public class BulletHMapInfo |
191 | { | 191 | { |
192 | public BulletHeightMapInfo(uint id, float[] hm, IntPtr xx) { | 192 | public BulletHMapInfo(uint id, float[] hm, IntPtr xx) { |
193 | ID = id; | 193 | ID = id; |
194 | Ptr = xx; | 194 | ptr = xx; |
195 | heightMap = hm; | 195 | heightMap = hm; |
196 | terrainRegionBase = OMV.Vector3.Zero; | 196 | terrainRegionBase = OMV.Vector3.Zero; |
197 | minCoords = new OMV.Vector3(100f, 100f, 25f); | 197 | minCoords = new OMV.Vector3(100f, 100f, 25f); |
@@ -200,7 +200,7 @@ public class BulletHeightMapInfo | |||
200 | sizeX = sizeY = 256f; | 200 | sizeX = sizeY = 256f; |
201 | } | 201 | } |
202 | public uint ID; | 202 | public uint ID; |
203 | public IntPtr Ptr; | 203 | public IntPtr ptr; |
204 | public float[] heightMap; | 204 | public float[] heightMap; |
205 | public OMV.Vector3 terrainRegionBase; | 205 | public OMV.Vector3 terrainRegionBase; |
206 | public OMV.Vector3 minCoords; | 206 | public OMV.Vector3 minCoords; |