From 3d0fc708647ceb734385f90e2f22be9774e2171e Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Mon, 31 Dec 2012 16:22:45 -0800 Subject: BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate. Update BulletSim DLLs and SOs with simplier step function interface. --- OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs index a040928..c8f4602 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimData.cs @@ -187,11 +187,11 @@ public class BulletConstraint // Made a class rather than a struct so there would be only one // instance of this and C# will pass around pointers rather // than making copies. -public class BulletHeightMapInfo +public class BulletHMapInfo { - public BulletHeightMapInfo(uint id, float[] hm, IntPtr xx) { + public BulletHMapInfo(uint id, float[] hm, IntPtr xx) { ID = id; - Ptr = xx; + ptr = xx; heightMap = hm; terrainRegionBase = OMV.Vector3.Zero; minCoords = new OMV.Vector3(100f, 100f, 25f); @@ -200,7 +200,7 @@ public class BulletHeightMapInfo sizeX = sizeY = 256f; } public uint ID; - public IntPtr Ptr; + public IntPtr ptr; public float[] heightMap; public OMV.Vector3 terrainRegionBase; public OMV.Vector3 minCoords; -- cgit v1.1