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author | Robert Adams | 2012-08-07 17:15:06 -0700 |
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committer | Robert Adams | 2012-08-07 17:15:06 -0700 |
commit | 19417fca41e59e931193ee99d3e4a12092488f1f (patch) | |
tree | 55e2853fb2f55b04d6ebad151b9921220d417b84 /OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |
parent | Release http-in URLs when llResetScript is called (diff) | |
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BulletSim: Added avatar capsule scaling for size of avatar.
This also fixes computation of avatar mass.
Added parameter MaxPersistantManifoldPoolSize.
Fixed a parameter setting bug which caused crashes of there were
more than 400 or so physical objects. I tested up to 5000.
Updated BulletSim DLLs and SOs.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index 4e05df6..86fc9d2 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |||
@@ -158,6 +158,7 @@ public struct ConfigurationParameters | |||
158 | public float avatarContactProcessingThreshold; | 158 | public float avatarContactProcessingThreshold; |
159 | 159 | ||
160 | public float maxPersistantManifoldPoolSize; | 160 | public float maxPersistantManifoldPoolSize; |
161 | public float maxCollisionAlgorithmPoolSize; | ||
161 | public float shouldDisableContactPoolDynamicAllocation; | 162 | public float shouldDisableContactPoolDynamicAllocation; |
162 | public float shouldForceUpdateAllAabbs; | 163 | public float shouldForceUpdateAllAabbs; |
163 | public float shouldRandomizeSolverOrder; | 164 | public float shouldRandomizeSolverOrder; |