diff options
author | Robert Adams | 2012-03-23 10:59:40 -0700 |
---|---|---|
committer | Robert Adams | 2012-03-23 13:15:23 -0700 |
commit | 142de1d02f086c80888eb216cfd31b84ec27a79b (patch) | |
tree | 46c1cf1e68d18992aacd2a78c4e80c116f3517e9 /OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |
parent | BulletSim: remove confusion between angularVelocity and rotationalVelocity (t... (diff) | |
download | opensim-SC_OLD-142de1d02f086c80888eb216cfd31b84ec27a79b.zip opensim-SC_OLD-142de1d02f086c80888eb216cfd31b84ec27a79b.tar.gz opensim-SC_OLD-142de1d02f086c80888eb216cfd31b84ec27a79b.tar.bz2 opensim-SC_OLD-142de1d02f086c80888eb216cfd31b84ec27a79b.tar.xz |
BulletSim: add a bunch of internal Bullet configuration parameters to OpenSimDefaults.ini and the code.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs index aab0994..086f0dc 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BulletSimAPI.cs | |||
@@ -132,6 +132,15 @@ public struct ConfigurationParameters | |||
132 | public float avatarRestitution; | 132 | public float avatarRestitution; |
133 | public float avatarCapsuleRadius; | 133 | public float avatarCapsuleRadius; |
134 | public float avatarCapsuleHeight; | 134 | public float avatarCapsuleHeight; |
135 | public float avatarContactProcessingThreshold; | ||
136 | |||
137 | public float maxPersistantManifoldPoolSize; | ||
138 | public float shouldDisableContactPoolDynamicAllocation; | ||
139 | public float shouldForceUpdateAllAabbs; | ||
140 | public float shouldRandomizeSolverOrder; | ||
141 | public float shouldSplitSimulationIslands; | ||
142 | public float shouldEnableFrictionCaching; | ||
143 | public float numberOfSolverIterations; | ||
135 | 144 | ||
136 | public const float numericTrue = 1f; | 145 | public const float numericTrue = 1f; |
137 | public const float numericFalse = 0f; | 146 | public const float numericFalse = 0f; |