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authorMelanie2012-11-22 14:47:57 +0000
committerMelanie2012-11-22 14:47:57 +0000
commit2bdd3eb918cede60290905974ea26d2bbd7d5187 (patch)
treef492abae6df9a63505ecf7703932562bd1c0f457 /OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs
parentMerge branch 'master' into careminster (diff)
parentRename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it (diff)
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Merge branch 'master' into careminster
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs
index 8fc36d1..3ca756c 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSTerrainHeightmap.cs
@@ -97,7 +97,7 @@ public sealed class BSTerrainHeightmap : BSTerrainPhys
97 97
98 // Create the terrain shape from the mapInfo 98 // Create the terrain shape from the mapInfo
99 m_mapInfo.terrainShape = new BulletShape(BulletSimAPI.CreateTerrainShape2(m_mapInfo.Ptr), 99 m_mapInfo.terrainShape = new BulletShape(BulletSimAPI.CreateTerrainShape2(m_mapInfo.Ptr),
100 PhysicsShapeType.SHAPE_TERRAIN); 100 BSPhysicsShapeType.SHAPE_TERRAIN);
101 101
102 // The terrain object initial position is at the center of the object 102 // The terrain object initial position is at the center of the object
103 Vector3 centerPos; 103 Vector3 centerPos;