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authorJustin Clark-Casey (justincc)2012-11-22 03:01:26 +0000
committerJustin Clark-Casey (justincc)2012-11-22 03:01:26 +0000
commit33a4f07c4e4e071abe64694ac0e95681807dc57f (patch)
tree376c5038385b21164955bf1331646bd47db552df /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
parentAdd regression test for a good request made to the asset service post handler. (diff)
parentBulletSim: update DLLs and SOs. No functional changes. Only the parameter blo... (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs28
1 files changed, 19 insertions, 9 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index 2fee95e..27a78d1 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -712,7 +712,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
712 // here just before the physics engine is called to step the simulation. 712 // here just before the physics engine is called to step the simulation.
713 public void ProcessTaints() 713 public void ProcessTaints()
714 { 714 {
715 InTaintTime = true; 715 InTaintTime = true; // Only used for debugging so locking is not necessary.
716 ProcessRegularTaints(); 716 ProcessRegularTaints();
717 ProcessPostTaintTaints(); 717 ProcessPostTaintTaints();
718 InTaintTime = false; 718 InTaintTime = false;
@@ -758,6 +758,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
758 DetailLog("{0},BSScene.ProcessTaints,leftTaintsOnList,numNotProcessed={1}", DetailLogZero, _taintOperations.Count); 758 DetailLog("{0},BSScene.ProcessTaints,leftTaintsOnList,numNotProcessed={1}", DetailLogZero, _taintOperations.Count);
759 } 759 }
760 */ 760 */
761
761 // swizzle a new list into the list location so we can process what's there 762 // swizzle a new list into the list location so we can process what's there
762 List<TaintCallbackEntry> oldList; 763 List<TaintCallbackEntry> oldList;
763 lock (_taintLock) 764 lock (_taintLock)
@@ -787,8 +788,6 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
787 // will replace any previous operation by the same object. 788 // will replace any previous operation by the same object.
788 public void PostTaintObject(String ident, uint ID, TaintCallback callback) 789 public void PostTaintObject(String ident, uint ID, TaintCallback callback)
789 { 790 {
790 if (!m_initialized) return;
791
792 string uniqueIdent = ident + "-" + ID.ToString(); 791 string uniqueIdent = ident + "-" + ID.ToString();
793 lock (_taintLock) 792 lock (_taintLock)
794 { 793 {
@@ -864,13 +863,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
864 } 863 }
865 } 864 }
866 865
866 // Only used for debugging. Does not change state of anything so locking is not necessary.
867 public bool AssertInTaintTime(string whereFrom) 867 public bool AssertInTaintTime(string whereFrom)
868 { 868 {
869 if (!InTaintTime) 869 if (!InTaintTime)
870 { 870 {
871 DetailLog("{0},BSScene.AssertInTaintTime,NOT IN TAINT TIME,Region={1},Where={2}", DetailLogZero, RegionName, whereFrom); 871 DetailLog("{0},BSScene.AssertInTaintTime,NOT IN TAINT TIME,Region={1},Where={2}", DetailLogZero, RegionName, whereFrom);
872 m_log.ErrorFormat("{0} NOT IN TAINT TIME!! Region={1}, Where={2}", LogHeader, RegionName, whereFrom); 872 m_log.ErrorFormat("{0} NOT IN TAINT TIME!! Region={1}, Where={2}", LogHeader, RegionName, whereFrom);
873 Util.PrintCallStack(); 873 Util.PrintCallStack(); // Prints the stack into the DEBUG log file.
874 } 874 }
875 return InTaintTime; 875 return InTaintTime;
876 } 876 }
@@ -1145,6 +1145,11 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
1145 (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].contactProcessingThreshold, p, l, v); }, 1145 (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].contactProcessingThreshold, p, l, v); },
1146 (s,o,v) => { BulletSimAPI.SetContactProcessingThreshold2(o.PhysBody.ptr, v); } ), 1146 (s,o,v) => { BulletSimAPI.SetContactProcessingThreshold2(o.PhysBody.ptr, v); } ),
1147 1147
1148 new ParameterDefn("TerrainImplementation", "Type of shape to use for terrain (0=heightmap, 1=mesh)",
1149 (float)BSTerrainPhys.TerrainImplementation.Mesh,
1150 (s,cf,p,v) => { s.m_params[0].terrainImplementation = cf.GetFloat(p,v); },
1151 (s) => { return s.m_params[0].terrainImplementation; },
1152 (s,p,l,v) => { s.m_params[0].terrainImplementation = v; } ),
1148 new ParameterDefn("TerrainFriction", "Factor to reduce movement against terrain surface" , 1153 new ParameterDefn("TerrainFriction", "Factor to reduce movement against terrain surface" ,
1149 0.5f, 1154 0.5f,
1150 (s,cf,p,v) => { s.m_params[0].terrainFriction = cf.GetFloat(p, v); }, 1155 (s,cf,p,v) => { s.m_params[0].terrainFriction = cf.GetFloat(p, v); },
@@ -1180,11 +1185,16 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
1180 (s,cf,p,v) => { s.m_params[0].avatarRestitution = cf.GetFloat(p, v); }, 1185 (s,cf,p,v) => { s.m_params[0].avatarRestitution = cf.GetFloat(p, v); },
1181 (s) => { return s.m_params[0].avatarRestitution; }, 1186 (s) => { return s.m_params[0].avatarRestitution; },
1182 (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarRestitution, p, l, v); } ), 1187 (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarRestitution, p, l, v); } ),
1183 new ParameterDefn("AvatarCapsuleRadius", "Radius of space around an avatar", 1188 new ParameterDefn("AvatarCapsuleWidth", "The distance between the sides of the avatar capsule",
1184 0.37f, 1189 0.6f,
1185 (s,cf,p,v) => { s.m_params[0].avatarCapsuleRadius = cf.GetFloat(p, v); }, 1190 (s,cf,p,v) => { s.m_params[0].avatarCapsuleWidth = cf.GetFloat(p, v); },
1186 (s) => { return s.m_params[0].avatarCapsuleRadius; }, 1191 (s) => { return s.m_params[0].avatarCapsuleWidth; },
1187 (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarCapsuleRadius, p, l, v); } ), 1192 (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarCapsuleWidth, p, l, v); } ),
1193 new ParameterDefn("AvatarCapsuleDepth", "The distance between the front and back of the avatar capsule",
1194 0.45f,
1195 (s,cf,p,v) => { s.m_params[0].avatarCapsuleDepth = cf.GetFloat(p, v); },
1196 (s) => { return s.m_params[0].avatarCapsuleDepth; },
1197 (s,p,l,v) => { s.UpdateParameterObject(ref s.m_params[0].avatarCapsuleDepth, p, l, v); } ),
1188 new ParameterDefn("AvatarCapsuleHeight", "Default height of space around avatar", 1198 new ParameterDefn("AvatarCapsuleHeight", "Default height of space around avatar",
1189 1.5f, 1199 1.5f,
1190 (s,cf,p,v) => { s.m_params[0].avatarCapsuleHeight = cf.GetFloat(p, v); }, 1200 (s,cf,p,v) => { s.m_params[0].avatarCapsuleHeight = cf.GetFloat(p, v); },