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author | Robert Adams | 2013-03-31 17:36:15 -0700 |
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committer | Robert Adams | 2013-03-31 22:19:41 -0700 |
commit | 747ece59d20370115fdaf90a5a08ab77f5605b1c (patch) | |
tree | 7ff021fbc863e4562b01a6ffdfeb4313848ddb7e /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |
parent | BulletSim: Add physical 'actors' that operate on the physical object. (diff) | |
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BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
up the vehicle actor.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index e6aefd5..9818b05 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | |||
@@ -463,7 +463,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters | |||
463 | 463 | ||
464 | if (!m_initialized) return null; | 464 | if (!m_initialized) return null; |
465 | 465 | ||
466 | DetailLog("{0},BSScene.AddPrimShape,call", localID); | 466 | // DetailLog("{0},BSScene.AddPrimShape,call", localID); |
467 | 467 | ||
468 | BSPhysObject prim = new BSPrimLinkable(localID, primName, this, position, size, rotation, pbs, isPhysical); | 468 | BSPhysObject prim = new BSPrimLinkable(localID, primName, this, position, size, rotation, pbs, isPhysical); |
469 | lock (PhysObjects) PhysObjects.Add(localID, prim); | 469 | lock (PhysObjects) PhysObjects.Add(localID, prim); |