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authorRobert Adams2013-03-31 17:36:15 -0700
committerRobert Adams2013-03-31 22:19:41 -0700
commit747ece59d20370115fdaf90a5a08ab77f5605b1c (patch)
tree7ff021fbc863e4562b01a6ffdfeb4313848ddb7e /OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
parentBulletSim: Add physical 'actors' that operate on the physical object. (diff)
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BulletSim: convert BSDynamic to a BSActor and change BSPrim to set
up the vehicle actor.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSScene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
index e6aefd5..9818b05 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs
@@ -463,7 +463,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
463 463
464 if (!m_initialized) return null; 464 if (!m_initialized) return null;
465 465
466 DetailLog("{0},BSScene.AddPrimShape,call", localID); 466 // DetailLog("{0},BSScene.AddPrimShape,call", localID);
467 467
468 BSPhysObject prim = new BSPrimLinkable(localID, primName, this, position, size, rotation, pbs, isPhysical); 468 BSPhysObject prim = new BSPrimLinkable(localID, primName, this, position, size, rotation, pbs, isPhysical);
469 lock (PhysObjects) PhysObjects.Add(localID, prim); 469 lock (PhysObjects) PhysObjects.Add(localID, prim);