From 747ece59d20370115fdaf90a5a08ab77f5605b1c Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Sun, 31 Mar 2013 17:36:15 -0700 Subject: BulletSim: convert BSDynamic to a BSActor and change BSPrim to set up the vehicle actor. --- OpenSim/Region/Physics/BulletSPlugin/BSScene.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSScene.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs index e6aefd5..9818b05 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSScene.cs @@ -463,7 +463,7 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters if (!m_initialized) return null; - DetailLog("{0},BSScene.AddPrimShape,call", localID); + // DetailLog("{0},BSScene.AddPrimShape,call", localID); BSPhysObject prim = new BSPrimLinkable(localID, primName, this, position, size, rotation, pbs, isPhysical); lock (PhysObjects) PhysObjects.Add(localID, prim); -- cgit v1.1