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authorRobert Adams2013-05-03 14:23:53 -0700
committerRobert Adams2013-05-03 14:23:53 -0700
commit5d25bb3084937d266375cba61b3a2c802bd57717 (patch)
tree73d291b1ed6b2368d1f23ca4d8e5f91f55885b0e /OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
parentBulletSim: prims with no cuts created with single convex hull shape. (diff)
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BulletSim: zero vehicle motion when changing vehicle type.
Rebuild compound linkset of any child in the linkset changes shape. Comments and better detailed logging messages.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
index 5236909..235da78 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrimLinkable.cs
@@ -182,6 +182,10 @@ public class BSPrimLinkable : BSPrimDisplaced
182 { 182 {
183 return false; 183 return false;
184 } 184 }
185
186 // TODO: handle collisions of other objects with with children of linkset.
187 // This is a problem for LinksetCompound since the children are packed into the root.
188
185 return base.Collide(collidingWith, collidee, contactPoint, contactNormal, pentrationDepth); 189 return base.Collide(collidingWith, collidee, contactPoint, contactNormal, pentrationDepth);
186 } 190 }
187} 191}