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authorRobert Adams2013-02-21 08:52:11 -0800
committerRobert Adams2013-02-21 08:52:11 -0800
commitefb5da0aa672551a8a68e16066f3dd3991f75da4 (patch)
tree713c0f254a512f18e3025afc0b8d0621bade92c7 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentAdd a method to IStatsCollector for returning stats as an OSDMap. (diff)
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BulletSim: add OutOfBounds logic and some position sanity checking
to eliminate some of the "cannot find terrain height" warning messages.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs27
1 files changed, 24 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 4d61ad2..4dff927 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -70,6 +70,8 @@ public class BSPrim : BSPhysObject
70 private bool _kinematic; 70 private bool _kinematic;
71 private float _buoyancy; 71 private float _buoyancy;
72 72
73 private int CrossingFailures { get; set; }
74
73 public BSDynamics VehicleController { get; private set; } 75 public BSDynamics VehicleController { get; private set; }
74 76
75 private BSVMotor _targetMotor; 77 private BSVMotor _targetMotor;
@@ -197,7 +199,20 @@ public class BSPrim : BSPhysObject
197 { 199 {
198 get { return _isSelected; } 200 get { return _isSelected; }
199 } 201 }
200 public override void CrossingFailure() { return; } 202
203 public override void CrossingFailure()
204 {
205 CrossingFailures++;
206 if (CrossingFailures > BSParam.CrossingFailuresBeforeOutOfBounds)
207 {
208 base.RaiseOutOfBounds(RawPosition);
209 }
210 else if (CrossingFailures == BSParam.CrossingFailuresBeforeOutOfBounds)
211 {
212 m_log.WarnFormat("{0} Too many crossing failures for {1}", LogHeader, Name);
213 }
214 return;
215 }
201 216
202 // link me to the specified parent 217 // link me to the specified parent
203 public override void link(PhysicsActor obj) { 218 public override void link(PhysicsActor obj) {
@@ -1123,7 +1138,11 @@ public class BSPrim : BSPhysObject
1123 1138
1124 // Used for MoveTo 1139 // Used for MoveTo
1125 public override OMV.Vector3 PIDTarget { 1140 public override OMV.Vector3 PIDTarget {
1126 set { _PIDTarget = value; } 1141 set
1142 {
1143 // TODO: add a sanity check -- don't move more than a region or something like that.
1144 _PIDTarget = value;
1145 }
1127 } 1146 }
1128 public override float PIDTau { 1147 public override float PIDTau {
1129 set { _PIDTau = value; } 1148 set { _PIDTau = value; }
@@ -1177,7 +1196,9 @@ public class BSPrim : BSPhysObject
1177 } 1196 }
1178 else 1197 else
1179 { 1198 {
1180 ForcePosition = movePosition; 1199 _position = movePosition;
1200 PositionSanityCheck(true /* intaintTime */);
1201 ForcePosition = _position;
1181 } 1202 }
1182 DetailLog("{0},BSPrim.PIDTarget,move,fromPos={1},movePos={2}", LocalID, origPosition, movePosition); 1203 DetailLog("{0},BSPrim.PIDTarget,move,fromPos={1},movePos={2}", LocalID, origPosition, movePosition);
1183 }); 1204 });