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authorRobert Adams2013-05-02 10:06:12 -0700
committerRobert Adams2013-05-02 10:06:12 -0700
commitd9c3947824feccd3522c70a72b75c72a84bab3e0 (patch)
tree32348167e8aea62420bb3158f790140f38609d2f /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentMerge branch 'master' into bulletsim4 (diff)
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BulletSim: Rebuild physical body if physical shape changes for mesh and hull.
Properly rebuilds collision caches. Release asset data fetched when building mesh or hulls.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 7e2af78..3d68d7f 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -767,7 +767,7 @@ public class BSPrim : BSPhysObject
767 if (!PhysBody.HasPhysicalBody) 767 if (!PhysBody.HasPhysicalBody)
768 { 768 {
769 // This would only happen if updates are called for during initialization when the body is not set up yet. 769 // This would only happen if updates are called for during initialization when the body is not set up yet.
770 DetailLog("{0},BSPrim.UpdatePhysicalParameters,taint,calledWithNoPhysBody", LocalID); 770 // DetailLog("{0},BSPrim.UpdatePhysicalParameters,taint,calledWithNoPhysBody", LocalID);
771 return; 771 return;
772 } 772 }
773 773