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authorRobert Adams2013-03-23 11:00:52 -0700
committerRobert Adams2013-03-25 15:40:43 -0700
commit953090fd62c2f8647d0e04bc3890a04a7076dbad (patch)
treeaf514b520cd7f5f9edc7de5d4ede87e5ea7cb476 /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentBulletSim: parameterize C# HACD hull creation. Add feature of reducing max hu... (diff)
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BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 2cbbe9a..6a5461a 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -155,7 +155,7 @@ public class BSPrim : BSPhysObject
155 public override PrimitiveBaseShape Shape { 155 public override PrimitiveBaseShape Shape {
156 set { 156 set {
157 BaseShape = value; 157 BaseShape = value;
158 LastAssetBuildFailed = false; 158 PrimAssetState = PrimAssetCondition.Unknown;
159 ForceBodyShapeRebuild(false); 159 ForceBodyShapeRebuild(false);
160 } 160 }
161 } 161 }