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authorRobert Adams2013-03-31 22:06:02 -0700
committerRobert Adams2013-03-31 22:19:43 -0700
commit933ac607468fb160636af601ce83ee1011794ec3 (patch)
treef3967455395612e24e322da6938072f7be4c901e /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentBulletSim: start the renaming of local variables to m_ form to match the Open... (diff)
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BulletSim: not quite functional axis lock code.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index ec78fdc..e56276a 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -274,10 +274,10 @@ public class BSPrim : BSPhysObject
274 { 274 {
275 PhysicsScene.TaintedObject("BSPrim.LockAngularMotion", delegate() 275 PhysicsScene.TaintedObject("BSPrim.LockAngularMotion", delegate()
276 { 276 {
277 DetailLog("{0},BSPrim.LockAngularMotion,taint,registeringLockAxisActor", LocalID);
278 // If there is not already an axis locker, make one 277 // If there is not already an axis locker, make one
279 if (!PhysicalActors.HasActor(LockedAxisActorName)) 278 if (!PhysicalActors.HasActor(LockedAxisActorName))
280 { 279 {
280 DetailLog("{0},BSPrim.LockAngularMotion,taint,registeringLockAxisActor", LocalID);
281 PhysicalActors.Add(LockedAxisActorName, new BSActorLockAxis(PhysicsScene, this, LockedAxisActorName)); 281 PhysicalActors.Add(LockedAxisActorName, new BSActorLockAxis(PhysicsScene, this, LockedAxisActorName));
282 } 282 }
283 UpdatePhysicalParameters(); 283 UpdatePhysicalParameters();