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authorRobert Adams2013-05-03 14:23:53 -0700
committerRobert Adams2013-05-03 14:23:53 -0700
commit5d25bb3084937d266375cba61b3a2c802bd57717 (patch)
tree73d291b1ed6b2368d1f23ca4d8e5f91f55885b0e /OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
parentBulletSim: prims with no cuts created with single convex hull shape. (diff)
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BulletSim: zero vehicle motion when changing vehicle type.
Rebuild compound linkset of any child in the linkset changes shape. Comments and better detailed logging messages.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
index 3d68d7f..d3f3475 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPrim.cs
@@ -511,7 +511,7 @@ public class BSPrim : BSPhysObject
511 511
512 PhysScene.TaintedObject("setVehicleType", delegate() 512 PhysScene.TaintedObject("setVehicleType", delegate()
513 { 513 {
514 // Vehicle code changes the parameters for this vehicle type. 514 ZeroMotion(true /* inTaintTime */);
515 VehicleActor.ProcessTypeChange(type); 515 VehicleActor.ProcessTypeChange(type);
516 ActivateIfPhysical(false); 516 ActivateIfPhysical(false);
517 }); 517 });