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authorMic Bowman2013-06-10 15:15:38 -0700
committerMic Bowman2013-06-10 15:15:38 -0700
commita2f1cd87f8774cfb24b7ee62699586390734a06b (patch)
tree6a7e1d75bc4a9b0ce0e3d05f20babb7de599e299 /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
parentFix test for adding temporary assets. Code for non-local temporary assets (diff)
parentBulletSim: add failure flag for meshing failure vs asset fetch failure (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
index cca887a..a4c5e08 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs
@@ -148,7 +148,7 @@ public abstract class BSPhysObject : PhysicsActor
148 // The asset state is first 'Unknown' then 'Waiting' then either 'Failed' or 'Fetched'. 148 // The asset state is first 'Unknown' then 'Waiting' then either 'Failed' or 'Fetched'.
149 public enum PrimAssetCondition 149 public enum PrimAssetCondition
150 { 150 {
151 Unknown, Waiting, Failed, Fetched 151 Unknown, Waiting, FailedAssetFetch, FailedMeshing, Fetched
152 } 152 }
153 public PrimAssetCondition PrimAssetState { get; set; } 153 public PrimAssetCondition PrimAssetState { get; set; }
154 154