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author | Robert Adams | 2012-10-29 11:30:47 -0700 |
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committer | Robert Adams | 2012-11-03 21:13:35 -0700 |
commit | e20bad12cc0584c6368e46e0f326e6b616133e8f (patch) | |
tree | 9eb7db09bdb82036ebfe3623f27dc97868de4c02 /OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |
parent | BulletSim: rename constraint classes so they show up together alphabetically. (diff) | |
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BulletSim: centralize mass/inertia computation with UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs index 538f905..be8d64b 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSPhysObject.cs | |||
@@ -64,6 +64,8 @@ public abstract class BSPhysObject : PhysicsActor | |||
64 | 64 | ||
65 | // Return the object mass without calculating it or having side effects | 65 | // Return the object mass without calculating it or having side effects |
66 | public abstract float MassRaw { get; } | 66 | public abstract float MassRaw { get; } |
67 | // Set the raw mass but also update physical mass properties (inertia, ...) | ||
68 | public abstract void UpdatePhysicalMassProperties(float mass); | ||
67 | 69 | ||
68 | // Reference to the physical body (btCollisionObject) of this object | 70 | // Reference to the physical body (btCollisionObject) of this object |
69 | public BulletBody BSBody; | 71 | public BulletBody BSBody; |