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authorRobert Adams2013-07-08 16:21:10 -0700
committerRobert Adams2013-07-08 16:24:31 -0700
commitfad4241e4ea898b0dca0176cc9b428d03ba44d1c (patch)
treec9786d6ee34555025448ebadcf4f500657259b65 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
parentminor: remove mono compiler warnings from HGSuitcaseInventoryService (diff)
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BulletSim: make all the different angularVerticalAttraction algorithms
selectable from configuration paramters. Changed default algorithm to "1" from previous default as it seems to handle Y axis correction a little better. Add config file independent enablement of vehicle angular forces to make debugging easier (independent testing of forces).
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs15
1 files changed, 12 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 0f84bf7..75c3399 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -155,7 +155,10 @@ public static class BSParam
155 public static Vector3 VehicleInertiaFactor { get; private set; } 155 public static Vector3 VehicleInertiaFactor { get; private set; }
156 public static float VehicleGroundGravityFudge { get; private set; } 156 public static float VehicleGroundGravityFudge { get; private set; }
157 public static float VehicleAngularBankingTimescaleFudge { get; private set; } 157 public static float VehicleAngularBankingTimescaleFudge { get; private set; }
158 public static bool VehicleDebuggingEnable { get; private set; } 158 public static bool VehicleEnableAngularVerticalAttraction { get; private set; }
159 public static int VehicleAngularVerticalAttractionAlgorithm { get; private set; }
160 public static bool VehicleEnableAngularDeflection { get; private set; }
161 public static bool VehicleEnableAngularBanking { get; private set; }
159 162
160 // Convex Hulls 163 // Convex Hulls
161 public static int CSHullMaxDepthSplit { get; private set; } 164 public static int CSHullMaxDepthSplit { get; private set; }
@@ -606,8 +609,14 @@ public static class BSParam
606 0.2f ), 609 0.2f ),
607 new ParameterDefn<float>("VehicleAngularBankingTimescaleFudge", "Factor to multiple angular banking timescale. Tune to increase realism.", 610 new ParameterDefn<float>("VehicleAngularBankingTimescaleFudge", "Factor to multiple angular banking timescale. Tune to increase realism.",
608 60.0f ), 611 60.0f ),
609 new ParameterDefn<bool>("VehicleDebuggingEnable", "Turn on/off vehicle debugging", 612 new ParameterDefn<bool>("VehicleEnableAngularVerticalAttraction", "Turn on/off vehicle angular vertical attraction effect",
610 false ), 613 true ),
614 new ParameterDefn<int>("VehicleAngularVerticalAttractionAlgorithm", "Select vertical attraction algo. You need to look at the source.",
615 1 ),
616 new ParameterDefn<bool>("VehicleEnableAngularDeflection", "Turn on/off vehicle angular deflection effect",
617 true ),
618 new ParameterDefn<bool>("VehicleEnableAngularBanking", "Turn on/off vehicle angular banking effect",
619 true ),
611 620
612 new ParameterDefn<float>("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)", 621 new ParameterDefn<float>("MaxPersistantManifoldPoolSize", "Number of manifolds pooled (0 means default of 4096)",
613 0f, 622 0f,