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authorRobert Adams2013-03-16 15:34:07 -0700
committerRobert Adams2013-03-16 15:34:07 -0700
commit464201b41d5f5fdd7c88ab5e95dd7b6fbae6d766 (patch)
treeac5c22979a2dfeeb1d940223abddb2a8160aec74 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
parentBulletSim: Working Implementation of Angular Banking for Vehicles (Not SL Gra... (diff)
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BulletSim: add INI parameter for angular banking timescale fudge parameter.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs7
1 files changed, 6 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 2af8468..77bdacb 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -123,6 +123,7 @@ public static class BSParam
123 public static Vector3 VehicleLinearFactor { get; private set; } 123 public static Vector3 VehicleLinearFactor { get; private set; }
124 public static Vector3 VehicleAngularFactor { get; private set; } 124 public static Vector3 VehicleAngularFactor { get; private set; }
125 public static float VehicleGroundGravityFudge { get; private set; } 125 public static float VehicleGroundGravityFudge { get; private set; }
126 public static float VehicleAngularBankingTimescaleFudge { get; private set; }
126 public static bool VehicleDebuggingEnabled { get; private set; } 127 public static bool VehicleDebuggingEnabled { get; private set; }
127 128
128 // Linkset implementation parameters 129 // Linkset implementation parameters
@@ -543,10 +544,14 @@ public static class BSParam
543 0.0f, 544 0.0f,
544 (s) => { return VehicleRestitution; }, 545 (s) => { return VehicleRestitution; },
545 (s,v) => { VehicleRestitution = v; } ), 546 (s,v) => { VehicleRestitution = v; } ),
546 new ParameterDefn<float>("VehicleGroundGravityFudge", "Factor to multiple gravity if a ground vehicle is probably on the ground (0.0 - 1.0)", 547 new ParameterDefn<float>("VehicleGroundGravityFudge", "Factor to multiply gravity if a ground vehicle is probably on the ground (0.0 - 1.0)",
547 0.2f, 548 0.2f,
548 (s) => { return VehicleGroundGravityFudge; }, 549 (s) => { return VehicleGroundGravityFudge; },
549 (s,v) => { VehicleGroundGravityFudge = v; } ), 550 (s,v) => { VehicleGroundGravityFudge = v; } ),
551 new ParameterDefn<float>("VehicleAngularBankingTimescaleFudge", "Factor to multiple angular banking timescale. Tune to increase realism.",
552 60.0f,
553 (s) => { return VehicleAngularBankingTimescaleFudge; },
554 (s,v) => { VehicleAngularBankingTimescaleFudge = v; } ),
550 new ParameterDefn<bool>("VehicleDebuggingEnable", "Turn on/off vehicle debugging", 555 new ParameterDefn<bool>("VehicleDebuggingEnable", "Turn on/off vehicle debugging",
551 false, 556 false,
552 (s) => { return VehicleDebuggingEnabled; }, 557 (s) => { return VehicleDebuggingEnabled; },