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authorJustin Clark-Casey (justincc)2014-11-20 21:28:12 +0000
committerJustin Clark-Casey (justincc)2014-11-25 23:23:11 +0000
commit124be38f745b884fac5dbdb6ef963387235f6108 (patch)
treebe6cb021609e02330fb4477fd819522481066ae4 /OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
parentFix compile error from previous 1d56029848e96016b5809f596619e32d0ebcc995 (diff)
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Add [BulletSim] option AvatarToAvatarCollisionsByDefault to control whether avatars collide. This is true by default.
This is implemented with a new collision type (PhantomToOthersAvatar) to potentially allow colliding and non-colliding avatars to be present in the same scene. So there is no provision yet for giving avatars different collision types. This commit replaces the temporary change in commit f3eaa6d8 where avatars would never collide when using BulletSim This is equivalent to the av_av_collisions_off option in ODE.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSParam.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSParam.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
index 867d6ff..e7f4def 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSParam.cs
@@ -132,6 +132,7 @@ public static class BSParam
132 public static float PhysicsUnmanLoggingFrames { get; private set; } 132 public static float PhysicsUnmanLoggingFrames { get; private set; }
133 133
134 // Avatar parameters 134 // Avatar parameters
135 public static bool AvatarToAvatarCollisionsByDefault { get; private set; }
135 public static float AvatarFriction { get; private set; } 136 public static float AvatarFriction { get; private set; }
136 public static float AvatarStandingFriction { get; private set; } 137 public static float AvatarStandingFriction { get; private set; }
137 public static float AvatarAlwaysRunFactor { get; private set; } 138 public static float AvatarAlwaysRunFactor { get; private set; }
@@ -571,6 +572,8 @@ public static class BSParam
571 new ParameterDefn<float>("TerrainCollisionMargin", "Margin where collision checking starts" , 572 new ParameterDefn<float>("TerrainCollisionMargin", "Margin where collision checking starts" ,
572 0.04f ), 573 0.04f ),
573 574
575 new ParameterDefn<bool>("AvatarToAvatarCollisionsByDefault", "Should avatars collide with other avatars by default?",
576 true),
574 new ParameterDefn<float>("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.", 577 new ParameterDefn<float>("AvatarFriction", "Factor to reduce movement against an avatar. Changed on avatar recreation.",
575 0.2f ), 578 0.2f ),
576 new ParameterDefn<float>("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.", 579 new ParameterDefn<float>("AvatarStandingFriction", "Avatar friction when standing. Changed on avatar recreation.",