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authorRobert Adams2012-11-03 18:26:00 -0700
committerRobert Adams2012-11-03 21:15:54 -0700
commit894bb4893b8bb269f8561737e4603a9b31183f2c (patch)
tree03a9af547b801be262b4c4f956aa3152db1e90f2 /OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
parentBulletSim: Move construction of compound linkset from ShapeCollection (diff)
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BulletSim: search the mesh and hull lists to find shapes if type is not known. This makes sure the correct accounting is done for the particular shape.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
index 67a59ef..d2387fb 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
@@ -294,7 +294,7 @@ public sealed class BSLinksetConstraints : BSLinkset
294 float linksetMass = LinksetMass; 294 float linksetMass = LinksetMass;
295 LinksetRoot.UpdatePhysicalMassProperties(linksetMass); 295 LinksetRoot.UpdatePhysicalMassProperties(linksetMass);
296 296
297 // DEBUG: see of inter-linkset collisions are causing problems 297 // DEBUG: see of inter-linkset collisions are causing problems
298 // BulletSimAPI.SetCollisionFilterMask2(LinksetRoot.BSBody.ptr, 298 // BulletSimAPI.SetCollisionFilterMask2(LinksetRoot.BSBody.ptr,
299 // (uint)CollisionFilterGroups.LinksetFilter, (uint)CollisionFilterGroups.LinksetMask); 299 // (uint)CollisionFilterGroups.LinksetFilter, (uint)CollisionFilterGroups.LinksetMask);
300 DetailLog("{0},BSLinksetConstraint.RecomputeLinksetConstraints,set,rBody={1},linksetMass={2}", 300 DetailLog("{0},BSLinksetConstraint.RecomputeLinksetConstraints,set,rBody={1},linksetMass={2}",