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authorRobert Adams2012-10-22 08:23:21 -0700
committerRobert Adams2012-10-22 22:24:44 -0700
commit65c131c4a362bed347a6240184ce40b9ddeaaae1 (patch)
tree6bdd686e45de05c7ef1be879b23161e9e9cd24e1 /OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
parentBulletSim: encorporate UBit's suggestion to save a copy of mesh raw data. (diff)
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BulletSim: remove trailing spaces to make git happy.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
index ee53d92..8eeeb73 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetConstraints.cs
@@ -54,7 +54,7 @@ public class BSLinksetConstraints : BSLinkset
54 BSScene.TaintCallback refreshOperation = delegate() 54 BSScene.TaintCallback refreshOperation = delegate()
55 { 55 {
56 RecomputeLinksetConstraintVariables(); 56 RecomputeLinksetConstraintVariables();
57 DetailLog("{0},BSLinkset.Refresh,complete,rBody={1}", 57 DetailLog("{0},BSLinkset.Refresh,complete,rBody={1}",
58 LinksetRoot.LocalID, LinksetRoot.BSBody.ptr.ToString("X")); 58 LinksetRoot.LocalID, LinksetRoot.BSBody.ptr.ToString("X"));
59 }; 59 };
60 if (inTaintTime) 60 if (inTaintTime)
@@ -179,7 +179,7 @@ public class BSLinksetConstraints : BSLinkset
179 179
180 PhysicsScene.TaintedObject("AddChildToLinkset", delegate() 180 PhysicsScene.TaintedObject("AddChildToLinkset", delegate()
181 { 181 {
182 DetailLog("{0},AddChildToLinkset,taint,rID={1},rBody={2},cID={3},cBody={4}", 182 DetailLog("{0},AddChildToLinkset,taint,rID={1},rBody={2},cID={3},cBody={4}",
183 rootx.LocalID, 183 rootx.LocalID,
184 rootx.LocalID, rootx.BSBody.ptr.ToString("X"), 184 rootx.LocalID, rootx.BSBody.ptr.ToString("X"),
185 childx.LocalID, childx.BSBody.ptr.ToString("X")); 185 childx.LocalID, childx.BSBody.ptr.ToString("X"));
@@ -213,7 +213,7 @@ public class BSLinksetConstraints : BSLinkset
213 BSPhysObject rootx = LinksetRoot; // capture the root and body as of now 213 BSPhysObject rootx = LinksetRoot; // capture the root and body as of now
214 BSPhysObject childx = child; 214 BSPhysObject childx = child;
215 215
216 DetailLog("{0},RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}", 216 DetailLog("{0},RemoveChildFromLinkset,call,rID={1},rBody={2},cID={3},cBody={4}",
217 childx.LocalID, 217 childx.LocalID,
218 rootx.LocalID, rootx.BSBody.ptr.ToString("X"), 218 rootx.LocalID, rootx.BSBody.ptr.ToString("X"),
219 childx.LocalID, childx.BSBody.ptr.ToString("X")); 219 childx.LocalID, childx.BSBody.ptr.ToString("X"));
@@ -378,13 +378,13 @@ public class BSLinksetConstraints : BSLinkset
378 { 378 {
379 // If this is a multiple object linkset, set everybody's center of mass to the set's center of mass 379 // If this is a multiple object linkset, set everybody's center of mass to the set's center of mass
380 OMV.Vector3 centerOfMass = ComputeLinksetCenterOfMass(); 380 OMV.Vector3 centerOfMass = ComputeLinksetCenterOfMass();
381 BulletSimAPI.SetCenterOfMassByPosRot2(LinksetRoot.BSBody.ptr, 381 BulletSimAPI.SetCenterOfMassByPosRot2(LinksetRoot.BSBody.ptr,
382 centerOfMass, OMV.Quaternion.Identity); 382 centerOfMass, OMV.Quaternion.Identity);
383 DetailLog("{0},BSLinkset.RecomputeLinksetConstraintVariables,setCenterOfMass,COM={1},rBody={2}", 383 DetailLog("{0},BSLinkset.RecomputeLinksetConstraintVariables,setCenterOfMass,COM={1},rBody={2}",
384 LinksetRoot.LocalID, centerOfMass, LinksetRoot.BSBody.ptr.ToString("X")); 384 LinksetRoot.LocalID, centerOfMass, LinksetRoot.BSBody.ptr.ToString("X"));
385 foreach (BSPhysObject child in m_taintChildren) 385 foreach (BSPhysObject child in m_taintChildren)
386 { 386 {
387 BulletSimAPI.SetCenterOfMassByPosRot2(child.BSBody.ptr, 387 BulletSimAPI.SetCenterOfMassByPosRot2(child.BSBody.ptr,
388 centerOfMass, OMV.Quaternion.Identity); 388 centerOfMass, OMV.Quaternion.Identity);
389 } 389 }
390 390