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authorMic Bowman2013-02-08 22:43:56 -0800
committerMic Bowman2013-02-08 22:43:56 -0800
commit0a297a0e52b673427ff61b254f6065c217b1375d (patch)
treeaa337fff2dfda8677a7a76eb08b76a1d07df178a /OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
parentMake JsonStore path parsing more robust. Should fix the (diff)
parentFixed ReadSculptData(): the check whether there are enough bytes to read was ... (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs32
1 files changed, 16 insertions, 16 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
index 0c4db40..36bae9b 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs
@@ -52,7 +52,7 @@ sealed class BSLinksetCompoundInfo : BSLinksetInfo
52 OffsetRot = r; 52 OffsetRot = r;
53 } 53 }
54 // 'centerDisplacement' is the distance from the root the the center-of-mass (Bullet 'zero' of the shape) 54 // 'centerDisplacement' is the distance from the root the the center-of-mass (Bullet 'zero' of the shape)
55 public BSLinksetCompoundInfo(int indx, BSPhysObject root, BSPhysObject child, OMV.Vector3 centerDisplacement) 55 public BSLinksetCompoundInfo(int indx, BSPrimLinkable root, BSPrimLinkable child, OMV.Vector3 centerDisplacement)
56 { 56 {
57 // Each child position and rotation is given relative to the center-of-mass. 57 // Each child position and rotation is given relative to the center-of-mass.
58 OMV.Quaternion invRootOrientation = OMV.Quaternion.Inverse(root.RawOrientation); 58 OMV.Quaternion invRootOrientation = OMV.Quaternion.Inverse(root.RawOrientation);
@@ -93,12 +93,12 @@ public sealed class BSLinksetCompound : BSLinkset
93{ 93{
94 private static string LogHeader = "[BULLETSIM LINKSET COMPOUND]"; 94 private static string LogHeader = "[BULLETSIM LINKSET COMPOUND]";
95 95
96 public BSLinksetCompound(BSScene scene, BSPhysObject parent) : base(scene, parent) 96 public BSLinksetCompound(BSScene scene, BSPrimLinkable parent) : base(scene, parent)
97 { 97 {
98 } 98 }
99 99
100 // For compound implimented linksets, if there are children, use compound shape for the root. 100 // For compound implimented linksets, if there are children, use compound shape for the root.
101 public override BSPhysicsShapeType PreferredPhysicalShape(BSPhysObject requestor) 101 public override BSPhysicsShapeType PreferredPhysicalShape(BSPrimLinkable requestor)
102 { 102 {
103 // Returning 'unknown' means we don't have a preference. 103 // Returning 'unknown' means we don't have a preference.
104 BSPhysicsShapeType ret = BSPhysicsShapeType.SHAPE_UNKNOWN; 104 BSPhysicsShapeType ret = BSPhysicsShapeType.SHAPE_UNKNOWN;
@@ -112,7 +112,7 @@ public sealed class BSLinksetCompound : BSLinkset
112 112
113 // When physical properties are changed the linkset needs to recalculate 113 // When physical properties are changed the linkset needs to recalculate
114 // its internal properties. 114 // its internal properties.
115 public override void Refresh(BSPhysObject requestor) 115 public override void Refresh(BSPrimLinkable requestor)
116 { 116 {
117 base.Refresh(requestor); 117 base.Refresh(requestor);
118 118
@@ -121,7 +121,7 @@ public sealed class BSLinksetCompound : BSLinkset
121 } 121 }
122 122
123 // Schedule a refresh to happen after all the other taint processing. 123 // Schedule a refresh to happen after all the other taint processing.
124 private void ScheduleRebuild(BSPhysObject requestor) 124 private void ScheduleRebuild(BSPrimLinkable requestor)
125 { 125 {
126 DetailLog("{0},BSLinksetCompound.ScheduleRebuild,,rebuilding={1},hasChildren={2},actuallyScheduling={3}", 126 DetailLog("{0},BSLinksetCompound.ScheduleRebuild,,rebuilding={1},hasChildren={2},actuallyScheduling={3}",
127 requestor.LocalID, Rebuilding, HasAnyChildren, (!Rebuilding && HasAnyChildren)); 127 requestor.LocalID, Rebuilding, HasAnyChildren, (!Rebuilding && HasAnyChildren));
@@ -143,7 +143,7 @@ public sealed class BSLinksetCompound : BSLinkset
143 // has not yet been fully constructed. 143 // has not yet been fully constructed.
144 // Return 'true' if any properties updated on the passed object. 144 // Return 'true' if any properties updated on the passed object.
145 // Called at taint-time! 145 // Called at taint-time!
146 public override bool MakeDynamic(BSPhysObject child) 146 public override bool MakeDynamic(BSPrimLinkable child)
147 { 147 {
148 bool ret = false; 148 bool ret = false;
149 DetailLog("{0},BSLinksetCompound.MakeDynamic,call,IsRoot={1}", child.LocalID, IsRoot(child)); 149 DetailLog("{0},BSLinksetCompound.MakeDynamic,call,IsRoot={1}", child.LocalID, IsRoot(child));
@@ -173,7 +173,7 @@ public sealed class BSLinksetCompound : BSLinkset
173 // This doesn't normally happen -- OpenSim removes the objects from the physical 173 // This doesn't normally happen -- OpenSim removes the objects from the physical
174 // world if it is a static linkset. 174 // world if it is a static linkset.
175 // Called at taint-time! 175 // Called at taint-time!
176 public override bool MakeStatic(BSPhysObject child) 176 public override bool MakeStatic(BSPrimLinkable child)
177 { 177 {
178 bool ret = false; 178 bool ret = false;
179 DetailLog("{0},BSLinksetCompound.MakeStatic,call,IsRoot={1}", child.LocalID, IsRoot(child)); 179 DetailLog("{0},BSLinksetCompound.MakeStatic,call,IsRoot={1}", child.LocalID, IsRoot(child));
@@ -197,7 +197,7 @@ public sealed class BSLinksetCompound : BSLinkset
197 197
198 // 'physicalUpdate' is true if these changes came directly from the physics engine. Don't need to rebuild then. 198 // 'physicalUpdate' is true if these changes came directly from the physics engine. Don't need to rebuild then.
199 // Called at taint-time. 199 // Called at taint-time.
200 public override void UpdateProperties(UpdatedProperties whichUpdated, BSPhysObject updated) 200 public override void UpdateProperties(UpdatedProperties whichUpdated, BSPrimLinkable updated)
201 { 201 {
202 // The user moving a child around requires the rebuilding of the linkset compound shape 202 // The user moving a child around requires the rebuilding of the linkset compound shape
203 // One problem is this happens when a border is crossed -- the simulator implementation 203 // One problem is this happens when a border is crossed -- the simulator implementation
@@ -222,7 +222,7 @@ public sealed class BSLinksetCompound : BSLinkset
222 if (lsi != null) 222 if (lsi != null)
223 { 223 {
224 // Since the child moved or rotationed, it needs a new relative position within the linkset 224 // Since the child moved or rotationed, it needs a new relative position within the linkset
225 BSLinksetCompoundInfo newLsi = new BSLinksetCompoundInfo(lsi.Index, LinksetRoot, updated, LinksetRoot.PositionDisplacement); 225 BSLinksetCompoundInfo newLsi = new BSLinksetCompoundInfo(lsi.Index, LinksetRoot, updated, OMV.Vector3.Zero);
226 updated.LinksetInfo = newLsi; 226 updated.LinksetInfo = newLsi;
227 227
228 // Find the physical instance of the child 228 // Find the physical instance of the child
@@ -291,7 +291,7 @@ public sealed class BSLinksetCompound : BSLinkset
291 // Since we don't keep in world relationships, do nothing unless it's a child changing. 291 // Since we don't keep in world relationships, do nothing unless it's a child changing.
292 // Returns 'true' of something was actually removed and would need restoring 292 // Returns 'true' of something was actually removed and would need restoring
293 // Called at taint-time!! 293 // Called at taint-time!!
294 public override bool RemoveBodyDependencies(BSPrim child) 294 public override bool RemoveBodyDependencies(BSPrimLinkable child)
295 { 295 {
296 bool ret = false; 296 bool ret = false;
297 297
@@ -316,7 +316,7 @@ public sealed class BSLinksetCompound : BSLinkset
316 // When the linkset is built, the child shape is added to the compound shape relative to the 316 // When the linkset is built, the child shape is added to the compound shape relative to the
317 // root shape. The linkset then moves around but this does not move the actual child 317 // root shape. The linkset then moves around but this does not move the actual child
318 // prim. The child prim's location must be recomputed based on the location of the root shape. 318 // prim. The child prim's location must be recomputed based on the location of the root shape.
319 private void RecomputeChildWorldPosition(BSPhysObject child, bool inTaintTime) 319 private void RecomputeChildWorldPosition(BSPrimLinkable child, bool inTaintTime)
320 { 320 {
321 // For the moment (20130201), disable this computation (converting the child physical addr back to 321 // For the moment (20130201), disable this computation (converting the child physical addr back to
322 // a region address) until we have a good handle on center-of-mass offsets and what the physics 322 // a region address) until we have a good handle on center-of-mass offsets and what the physics
@@ -361,7 +361,7 @@ public sealed class BSLinksetCompound : BSLinkset
361 361
362 // Add a new child to the linkset. 362 // Add a new child to the linkset.
363 // Called while LinkActivity is locked. 363 // Called while LinkActivity is locked.
364 protected override void AddChildToLinkset(BSPhysObject child) 364 protected override void AddChildToLinkset(BSPrimLinkable child)
365 { 365 {
366 if (!HasChild(child)) 366 if (!HasChild(child))
367 { 367 {
@@ -377,7 +377,7 @@ public sealed class BSLinksetCompound : BSLinkset
377 377
378 // Remove the specified child from the linkset. 378 // Remove the specified child from the linkset.
379 // Safe to call even if the child is not really in the linkset. 379 // Safe to call even if the child is not really in the linkset.
380 protected override void RemoveChildFromLinkset(BSPhysObject child) 380 protected override void RemoveChildFromLinkset(BSPrimLinkable child)
381 { 381 {
382 if (m_children.Remove(child)) 382 if (m_children.Remove(child))
383 { 383 {
@@ -429,7 +429,7 @@ public sealed class BSLinksetCompound : BSLinkset
429 if (disableCOM) // DEBUG DEBUG 429 if (disableCOM) // DEBUG DEBUG
430 { // DEBUG DEBUG 430 { // DEBUG DEBUG
431 centerOfMass = LinksetRoot.RawPosition; // DEBUG DEBUG 431 centerOfMass = LinksetRoot.RawPosition; // DEBUG DEBUG
432 LinksetRoot.PositionDisplacement = OMV.Vector3.Zero; 432 // LinksetRoot.PositionDisplacement = OMV.Vector3.Zero;
433 } // DEBUG DEBUG 433 } // DEBUG DEBUG
434 else 434 else
435 { 435 {
@@ -438,7 +438,7 @@ public sealed class BSLinksetCompound : BSLinkset
438 centerDisplacement = LinksetRoot.RawPosition - centerOfMass; 438 centerDisplacement = LinksetRoot.RawPosition - centerOfMass;
439 439
440 // Since we're displacing the center of the shape, we need to move the body in the world 440 // Since we're displacing the center of the shape, we need to move the body in the world
441 LinksetRoot.PositionDisplacement = centerDisplacement; 441 // LinksetRoot.PositionDisplacement = centerDisplacement;
442 442
443 // This causes the root prim position to be set properly based on the new PositionDisplacement 443 // This causes the root prim position to be set properly based on the new PositionDisplacement
444 LinksetRoot.ForcePosition = LinksetRoot.RawPosition; 444 LinksetRoot.ForcePosition = LinksetRoot.RawPosition;
@@ -453,7 +453,7 @@ public sealed class BSLinksetCompound : BSLinkset
453 453
454 // Add a shape for each of the other children in the linkset 454 // Add a shape for each of the other children in the linkset
455 int memberIndex = 1; 455 int memberIndex = 1;
456 ForEachMember(delegate(BSPhysObject cPrim) 456 ForEachMember(delegate(BSPrimLinkable cPrim)
457 { 457 {
458 if (!IsRoot(cPrim)) 458 if (!IsRoot(cPrim))
459 { 459 {