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author | Melanie | 2012-11-22 14:45:41 +0000 |
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committer | Melanie | 2012-11-22 14:45:41 +0000 |
commit | 3b2caa63b0ba890555990a88821ee37daa2607b4 (patch) | |
tree | a1f3c176b4b80330d34bbd6ac18811c5d7299081 /OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |
parent | Factor out command script code. (diff) | |
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Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it
conflicts with PhysicsShape type defined in later libOMV
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs')
-rwxr-xr-x | OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index cb37840..b9c2cf9 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | |||
@@ -42,12 +42,12 @@ public sealed class BSLinksetCompound : BSLinkset | |||
42 | } | 42 | } |
43 | 43 | ||
44 | // For compound implimented linksets, if there are children, use compound shape for the root. | 44 | // For compound implimented linksets, if there are children, use compound shape for the root. |
45 | public override PhysicsShapeType PreferredPhysicalShape(BSPhysObject requestor) | 45 | public override BSPhysicsShapeType PreferredPhysicalShape(BSPhysObject requestor) |
46 | { | 46 | { |
47 | PhysicsShapeType ret = PhysicsShapeType.SHAPE_UNKNOWN; | 47 | BSPhysicsShapeType ret = BSPhysicsShapeType.SHAPE_UNKNOWN; |
48 | if (IsRoot(requestor) && HasAnyChildren) | 48 | if (IsRoot(requestor) && HasAnyChildren) |
49 | { | 49 | { |
50 | ret = PhysicsShapeType.SHAPE_COMPOUND; | 50 | ret = BSPhysicsShapeType.SHAPE_COMPOUND; |
51 | } | 51 | } |
52 | // DetailLog("{0},BSLinksetCompound.PreferredPhysicalShape,call,shape={1}", LinksetRoot.LocalID, ret); | 52 | // DetailLog("{0},BSLinksetCompound.PreferredPhysicalShape,call,shape={1}", LinksetRoot.LocalID, ret); |
53 | return ret; | 53 | return ret; |