From 3b2caa63b0ba890555990a88821ee37daa2607b4 Mon Sep 17 00:00:00 2001 From: Melanie Date: Thu, 22 Nov 2012 14:45:41 +0000 Subject: Rename BulletSim's PhysicsShapeType to BSPhysicsShapeType because it conflicts with PhysicsShape type defined in later libOMV --- OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs index cb37840..b9c2cf9 100755 --- a/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinksetCompound.cs @@ -42,12 +42,12 @@ public sealed class BSLinksetCompound : BSLinkset } // For compound implimented linksets, if there are children, use compound shape for the root. - public override PhysicsShapeType PreferredPhysicalShape(BSPhysObject requestor) + public override BSPhysicsShapeType PreferredPhysicalShape(BSPhysObject requestor) { - PhysicsShapeType ret = PhysicsShapeType.SHAPE_UNKNOWN; + BSPhysicsShapeType ret = BSPhysicsShapeType.SHAPE_UNKNOWN; if (IsRoot(requestor) && HasAnyChildren) { - ret = PhysicsShapeType.SHAPE_COMPOUND; + ret = BSPhysicsShapeType.SHAPE_COMPOUND; } // DetailLog("{0},BSLinksetCompound.PreferredPhysicalShape,call,shape={1}", LinksetRoot.LocalID, ret); return ret; -- cgit v1.1