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authorRobert Adams2014-10-03 10:27:48 -0700
committerRobert Adams2014-11-30 19:52:59 -0800
commit41a943bfd01a8d9463a6621c1f248829637ccb28 (patch)
treece765979e942fd3601ccd60c8b328f5714048051 /OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
parentBulletSim: Make BSPrimLinkable 'incomplete' if any of its children are waitin... (diff)
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BulletSim: add BSLinkset.AllPartsComplete that checks of all linkset members are not Incomplete and not waiting for assets. Change BSPrimLinkable to use AllPartsComplete.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
index e7b10fe..c0f8c2a 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSLinkset.cs
@@ -316,6 +316,23 @@ public abstract class BSLinkset
316 // Called at taint-time! 316 // Called at taint-time!
317 public abstract bool MakeDynamic(BSPrimLinkable child); 317 public abstract bool MakeDynamic(BSPrimLinkable child);
318 318
319 public virtual bool AllPartsComplete
320 {
321 get {
322 bool ret = true;
323 this.ForEachMember((member) =>
324 {
325 if (member.IsIncomplete || member.PrimAssetState == BSPhysObject.PrimAssetCondition.Waiting)
326 {
327 ret = false;
328 return true; // exit loop
329 }
330 return false; // continue loop
331 });
332 return ret;
333 }
334 }
335
319 // The object is going static (non-physical). Do any setup necessary 336 // The object is going static (non-physical). Do any setup necessary
320 // for a static linkset. 337 // for a static linkset.
321 // Return 'true' if any properties updated on the passed object. 338 // Return 'true' if any properties updated on the passed object.