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authorRobert Adams2012-08-15 11:33:38 -0700
committerRobert Adams2012-08-15 12:08:13 -0700
commit68f112888bd02b33e3b2f58f5b2adb90ce23e84b (patch)
treeb7003425fe307b769176720ce5cc0349eccea33e /OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs
parentBulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M... (diff)
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BulletSim: clean up detail logging by adding many more debug log statements and then commenting out most of the additions.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs
index cf8dbc5..25084d8 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSConstraint.cs
@@ -97,8 +97,14 @@ public abstract class BSConstraint : IDisposable
97 ret = CalculateTransforms(); 97 ret = CalculateTransforms();
98 if (ret) 98 if (ret)
99 { 99 {
100 // m_world.scene.PhysicsLogging.Write("{0},BSConstraint.RecomputeConstraintVariables,taint,enabling,A={1},B={2}",
101 // BSScene.DetailLogZero, Body1.ID, Body2.ID);
100 BulletSimAPI.SetConstraintEnable2(m_constraint.Ptr, m_world.scene.NumericBool(true)); 102 BulletSimAPI.SetConstraintEnable2(m_constraint.Ptr, m_world.scene.NumericBool(true));
101 } 103 }
104 else
105 {
106 m_world.scene.Logger.ErrorFormat("[BULLETSIM CONSTRAINT] CalculateTransforms failed. A={0}, B={1}", Body1.ID, Body2.ID);
107 }
102 } 108 }
103 return ret; 109 return ret;
104 } 110 }