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author | Robert Adams | 2012-08-15 11:33:38 -0700 |
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committer | Robert Adams | 2012-08-15 12:08:13 -0700 |
commit | 68f112888bd02b33e3b2f58f5b2adb90ce23e84b (patch) | |
tree | b7003425fe307b769176720ce5cc0349eccea33e /OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |
parent | BulletSim: don't recreate mesh unless it needs it when rebuilding the hull. M... (diff) | |
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BulletSim: clean up detail logging by adding many more debug log statements and then commenting out most of the additions.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index d288ab7..e2f7af9 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | |||
@@ -488,9 +488,11 @@ public class BSCharacter : PhysicsActor | |||
488 | // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. | 488 | // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. |
489 | // base.RequestPhysicsterseUpdate(); | 489 | // base.RequestPhysicsterseUpdate(); |
490 | 490 | ||
491 | /* | ||
491 | DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", | 492 | DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", |
492 | LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, | 493 | LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, |
493 | entprop.Acceleration, entprop.RotationalVelocity); | 494 | entprop.Acceleration, entprop.RotationalVelocity); |
495 | */ | ||
494 | } | 496 | } |
495 | 497 | ||
496 | // Called by the scene when a collision with this object is reported | 498 | // Called by the scene when a collision with this object is reported |