From 68f112888bd02b33e3b2f58f5b2adb90ce23e84b Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Wed, 15 Aug 2012 11:33:38 -0700 Subject: BulletSim: clean up detail logging by adding many more debug log statements and then commenting out most of the additions. --- OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs | 2 ++ 1 file changed, 2 insertions(+) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs index d288ab7..e2f7af9 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSCharacter.cs @@ -488,9 +488,11 @@ public class BSCharacter : PhysicsActor // Avatars don't report their changes the usual way. Changes are checked for in the heartbeat loop. // base.RequestPhysicsterseUpdate(); + /* DetailLog("{0},BSCharacter.UpdateProperties,call,pos={1},orient={2},vel={3},accel={4},rotVel={5}", LocalID, entprop.Position, entprop.Rotation, entprop.Velocity, entprop.Acceleration, entprop.RotationalVelocity); + */ } // Called by the scene when a collision with this object is reported -- cgit v1.1