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authorRobert Adams2013-05-17 21:17:54 -0700
committerRobert Adams2013-05-21 15:32:10 -0700
commit9de3979f5b91ae4bf9b05b89ec59999c43514f90 (patch)
treefc4c8e08c77806d6fe08ae8a8eff5172abd70af0 /OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
parentMerge branch 'master' of git://opensimulator.org/git/opensim (diff)
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BulletSim: add gImpact shape type. Add logic to use gImpact shape
for prims that have cuts or holes. Default logic to 'off' as it needs debugging.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs5
1 files changed, 5 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
index 3378c93..6cdc112 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
@@ -71,6 +71,7 @@ public enum BSPhysicsShapeType
71 SHAPE_HEIGHTMAP = 23, 71 SHAPE_HEIGHTMAP = 23,
72 SHAPE_AVATAR = 24, 72 SHAPE_AVATAR = 24,
73 SHAPE_CONVEXHULL= 25, 73 SHAPE_CONVEXHULL= 25,
74 SHAPE_GIMPACT = 26,
74}; 75};
75 76
76// The native shapes have predefined shape hash keys 77// The native shapes have predefined shape hash keys
@@ -321,6 +322,10 @@ public abstract BulletShape CreateMeshShape(BulletWorld world,
321 int indicesCount, int[] indices, 322 int indicesCount, int[] indices,
322 int verticesCount, float[] vertices ); 323 int verticesCount, float[] vertices );
323 324
325public abstract BulletShape CreateGImpactShape(BulletWorld world,
326 int indicesCount, int[] indices,
327 int verticesCount, float[] vertices );
328
324public abstract BulletShape CreateHullShape(BulletWorld world, 329public abstract BulletShape CreateHullShape(BulletWorld world,
325 int hullCount, float[] hulls); 330 int hullCount, float[] hulls);
326 331