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authorRobert Adams2013-02-17 20:07:04 -0800
committerRobert Adams2013-02-17 20:13:49 -0800
commit1d7276235ace0ed6b7701efa36a7fd7f1b552bab (patch)
treeb7880a0e97da37a2852ad4643ea6ae03ae386018 /OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
parentBulletSim: rework parameter setting for different types of values (diff)
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BulletSim: add calls for creating all the different Bullet constraint types.
Updated the DLLs and SOs and code for BulletXNA to create the types. All the detailed control calls are not all in place yet.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
index 3f83ef0..5765b0d 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
@@ -365,11 +365,38 @@ public abstract BulletConstraint Create6DofConstraintToPoint(BulletWorld world,
365 Vector3 joinPoint, 365 Vector3 joinPoint,
366 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies); 366 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
367 367
368public abstract BulletConstraint Create6DofConstraintFixed(BulletWorld world, BulletBody obj1,
369 Vector3 frameInBloc, Quaternion frameInBrot,
370 bool useLinearReferenceFrameB, bool disableCollisionsBetweenLinkedBodies);
371
372public abstract BulletConstraint Create6DofSpringConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
373 Vector3 frame1loc, Quaternion frame1rot,
374 Vector3 frame2loc, Quaternion frame2rot,
375 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
376
368public abstract BulletConstraint CreateHingeConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2, 377public abstract BulletConstraint CreateHingeConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
369 Vector3 pivotinA, Vector3 pivotinB, 378 Vector3 pivotinA, Vector3 pivotinB,
370 Vector3 axisInA, Vector3 axisInB, 379 Vector3 axisInA, Vector3 axisInB,
371 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies); 380 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
372 381
382public abstract BulletConstraint CreateSliderConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
383 Vector3 frameInAloc, Quaternion frameInArot,
384 Vector3 frameInBloc, Quaternion frameInBrot,
385 bool useLinearReferenceFrameA, bool disableCollisionsBetweenLinkedBodies);
386
387public abstract BulletConstraint CreateConeTwistConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
388 Vector3 frameInAloc, Quaternion frameInArot,
389 Vector3 frameInBloc, Quaternion frameInBrot,
390 bool disableCollisionsBetweenLinkedBodies);
391
392public abstract BulletConstraint CreateGearConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
393 Vector3 axisInA, Vector3 axisInB,
394 float ratio, bool disableCollisionsBetweenLinkedBodies);
395
396public abstract BulletConstraint CreatePoint2PointConstraint(BulletWorld world, BulletBody obj1, BulletBody obj2,
397 Vector3 pivotInA, Vector3 pivotInB,
398 bool disableCollisionsBetweenLinkedBodies);
399
373public abstract void SetConstraintEnable(BulletConstraint constrain, float numericTrueFalse); 400public abstract void SetConstraintEnable(BulletConstraint constrain, float numericTrueFalse);
374 401
375public abstract void SetConstraintNumSolverIterations(BulletConstraint constrain, float iterations); 402public abstract void SetConstraintNumSolverIterations(BulletConstraint constrain, float iterations);