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authorRobert Adams2013-01-01 17:25:41 -0800
committerRobert Adams2013-01-01 17:27:34 -0800
commitaa236b2020a16c464a854be2b02ca49ea637cb27 (patch)
treedfa2173e0ac4f1b66a88352557c3846e9d02eae9 /OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
parentBulletSim: move selection of the unmanaged Bullet DLL from BSPlugin (diff)
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BulletSim: add parameter to have Bullet output performance statistics
every so many frames. Default to off.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
index 1735be2..8ad78ca 100644
--- a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs
@@ -198,7 +198,7 @@ public struct ConfigurationParameters
198 public float XlinkConstraintCFM; 198 public float XlinkConstraintCFM;
199 public float XlinkConstraintSolverIterations; 199 public float XlinkConstraintSolverIterations;
200 200
201 public float physicsLoggingFrames; 201 public float XphysicsLoggingFrames;
202 202
203 public const float numericTrue = 1f; 203 public const float numericTrue = 1f;
204 public const float numericFalse = 0f; 204 public const float numericFalse = 0f;
@@ -415,7 +415,7 @@ public abstract void SetForceUpdateAllAabbs(BulletWorld world, bool force);
415 415
416// ===================================================================================== 416// =====================================================================================
417// btDynamicsWorld entries 417// btDynamicsWorld entries
418// public abstract bool AddObjectToWorld(BulletWorld world, BulletBody obj, Vector3 pos, Quaternion rot); 418// public abstract bool AddObjectToWorld(BulletWorld world, BulletBody obj, Vector3 pos, Quaternion rot);
419public abstract bool AddObjectToWorld(BulletWorld world, BulletBody obj); 419public abstract bool AddObjectToWorld(BulletWorld world, BulletBody obj);
420 420
421public abstract bool RemoveObjectFromWorld(BulletWorld world, BulletBody obj); 421public abstract bool RemoveObjectFromWorld(BulletWorld world, BulletBody obj);