From aa236b2020a16c464a854be2b02ca49ea637cb27 Mon Sep 17 00:00:00 2001 From: Robert Adams Date: Tue, 1 Jan 2013 17:25:41 -0800 Subject: BulletSim: add parameter to have Bullet output performance statistics every so many frames. Default to off. --- OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs') diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs index 1735be2..8ad78ca 100644 --- a/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs +++ b/OpenSim/Region/Physics/BulletSPlugin/BSApiTemplate.cs @@ -198,7 +198,7 @@ public struct ConfigurationParameters public float XlinkConstraintCFM; public float XlinkConstraintSolverIterations; - public float physicsLoggingFrames; + public float XphysicsLoggingFrames; public const float numericTrue = 1f; public const float numericFalse = 0f; @@ -415,7 +415,7 @@ public abstract void SetForceUpdateAllAabbs(BulletWorld world, bool force); // ===================================================================================== // btDynamicsWorld entries -// public abstract bool AddObjectToWorld(BulletWorld world, BulletBody obj, Vector3 pos, Quaternion rot); +// public abstract bool AddObjectToWorld(BulletWorld world, BulletBody obj, Vector3 pos, Quaternion rot); public abstract bool AddObjectToWorld(BulletWorld world, BulletBody obj); public abstract bool RemoveObjectFromWorld(BulletWorld world, BulletBody obj); -- cgit v1.1