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authorRobert Adams2013-04-07 14:05:35 -0700
committerRobert Adams2013-04-08 06:27:44 -0700
commita7a1b8b7e9269b446e3396a35153b00942c1e35b (patch)
treedf4c7041eb9a2819dd6e17aa2f95768a552f31e3 /OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs
parentBulletSim: complete movement of physical object action code out of the (diff)
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BulletSim: clean up actor code so routines use the same coding pattern.
Fix a few enabling problems.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs6
1 files changed, 2 insertions, 4 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs
index 8dd3700..e8310df 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs
@@ -67,12 +67,10 @@ public class BSActorHover : BSActor
67 { 67 {
68 m_physicsScene.DetailLog("{0},BSActorHover,refresh", m_controllingPrim.LocalID); 68 m_physicsScene.DetailLog("{0},BSActorHover,refresh", m_controllingPrim.LocalID);
69 69
70 // If not active any more, get rid of me (shouldn't ever happen, but just to be safe) 70 // If not active any more, turn me off
71 if (!m_controllingPrim.HoverActive) 71 if (!m_controllingPrim.HoverActive)
72 { 72 {
73 m_physicsScene.DetailLog("{0},BSActorHover,refresh,notHovering,removing={1}", m_controllingPrim.LocalID, ActorName); 73 SetEnabled(false);
74 m_controllingPrim.PhysicalActors.RemoveAndRelease(ActorName);
75 return;
76 } 74 }
77 75
78 // If the object is physically active, add the hoverer prestep action 76 // If the object is physically active, add the hoverer prestep action