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authorRobert Adams2013-05-06 13:29:19 -0700
committerRobert Adams2013-05-06 13:32:26 -0700
commit045aaa838ac0a6e129ff1d8ec65053508df1d51a (patch)
treedd164b3b646725d5a5f1ea9b1aebafb68a512059 /OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs
parentBulletSim: simplify parameter specification by reducing the number of (diff)
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BulletSim: remove friction calcuation from BSMotor and move linear and
angular friction computation into linear and angular movement code. The friction wasn't being applied properly. This will make it so vehicles don't drift as much and the drift is tunable by changing the friction timescales.
Diffstat (limited to 'OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs')
-rwxr-xr-xOpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs b/OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs
index 3630ca8..8a79809 100755
--- a/OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs
+++ b/OpenSim/Region/Physics/BulletSPlugin/BSActorHover.cs
@@ -102,7 +102,6 @@ public class BSActorHover : BSActor
102 m_hoverMotor = new BSFMotor("BSActorHover", 102 m_hoverMotor = new BSFMotor("BSActorHover",
103 m_controllingPrim.HoverTau, // timeScale 103 m_controllingPrim.HoverTau, // timeScale
104 BSMotor.Infinite, // decay time scale 104 BSMotor.Infinite, // decay time scale
105 BSMotor.Infinite, // friction timescale
106 1f // efficiency 105 1f // efficiency
107 ); 106 );
108 m_hoverMotor.SetTarget(ComputeCurrentHoverHeight()); 107 m_hoverMotor.SetTarget(ComputeCurrentHoverHeight());