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author | Teravus Ovares (Dan Olivares) | 2009-12-13 02:08:28 -0500 |
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committer | Teravus Ovares (Dan Olivares) | 2009-12-13 02:08:28 -0500 |
commit | 4ef8dc7d96fa2d4efd992ff7d304b8894f004c4f (patch) | |
tree | 74b879a7c715db89933260a07cc80fabe82ed568 /OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs | |
parent | * Mistaken ThreatLevel classification on osGetSimulatorMemory - should have b... (diff) | |
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* Add some glue that allows LocalPacketHandlers to decide if they want the packet to be processed asynchronously or not.
* Make several packets not asynchronous (such as AgentUpdate). In theory, all fast returning packet handling methods should not be asynchronous. Ones that wait on an external resource or a long held lock, should be asynchronous.
Diffstat (limited to 'OpenSim/Region/Physics/BulletDotNETPlugin/BulletDotNETCharacter.cs')
0 files changed, 0 insertions, 0 deletions