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authorTeravus Ovares2008-02-17 10:41:08 +0000
committerTeravus Ovares2008-02-17 10:41:08 +0000
commit19e0ada93af347cff93a3950f66abe245399f8b2 (patch)
tree7578573f583e3037e19fc2db471209ea172f0b1c /OpenSim/Region/Physics/BasicPhysicsPlugin
parentThank you very much, ChrisDown for a patch to (diff)
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* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
* Therefore, when you run through a pile of prim you won't see things rotate when they're not supposed to anymore. * Avatars don't float off either.
Diffstat (limited to 'OpenSim/Region/Physics/BasicPhysicsPlugin')
-rw-r--r--OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
index d767eab..3fb30fb 100644
--- a/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
+++ b/OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs
@@ -274,6 +274,12 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
274 set { return; } 274 set { return; }
275 } 275 }
276 276
277 public override bool Stopped
278 {
279 get { return false; }
280 }
281
282
277 public override PhysicsVector Position 283 public override PhysicsVector Position
278 { 284 {
279 get { return _position; } 285 get { return _position; }