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authorDan Lake2013-07-16 17:43:36 -0700
committerDan Lake2013-07-16 17:43:36 -0700
commit9f129938c9c75bb4513b0b93248985100fe0e921 (patch)
tree14bcfffa6291b945dfdb3542568b385b5a8f4046 /OpenSim/Region/OptionalModules
parentDeleted a couple of verbose messages (diff)
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Attachments module only registers when enabled. This enables alternative attachments module implementations. All calls to Scene.AttachmentsModule are checking for null. Ideally, if we support disabling attachments then we need a null attachments module to register with the scene.
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs6
1 files changed, 4 insertions, 2 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 7d46d92..69189b3 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -116,7 +116,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
116 return false; 116 return false;
117 117
118 // Delete existing npc attachments 118 // Delete existing npc attachments
119 scene.AttachmentsModule.DeleteAttachmentsFromScene(npc, false); 119 if(scene.AttachmentsModule != null)
120 scene.AttachmentsModule.DeleteAttachmentsFromScene(npc, false);
120 121
121 // XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet 122 // XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet
122 // since it doesn't transfer attachments 123 // since it doesn't transfer attachments
@@ -125,7 +126,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
125 npc.Appearance = npcAppearance; 126 npc.Appearance = npcAppearance;
126 127
127 // Rez needed npc attachments 128 // Rez needed npc attachments
128 scene.AttachmentsModule.RezAttachments(npc); 129 if (scene.AttachmentsModule != null)
130 scene.AttachmentsModule.RezAttachments(npc);
129 131
130 IAvatarFactoryModule module = 132 IAvatarFactoryModule module =
131 scene.RequestModuleInterface<IAvatarFactoryModule>(); 133 scene.RequestModuleInterface<IAvatarFactoryModule>();