aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules
diff options
context:
space:
mode:
authorJonathan Freedman2010-10-05 14:17:18 -0400
committerJonathan Freedman2010-10-05 14:17:18 -0400
commit8f1acb890ac49ea004bf43065ce8d3472bb27708 (patch)
tree07e4e5fc77f764232c958bdbf8f93f2651da1663 /OpenSim/Region/OptionalModules
parentMerge branch 'master' of git://opensimulator.org/git/opensim (diff)
parentFormatting cleanup. (diff)
downloadopensim-SC_OLD-8f1acb890ac49ea004bf43065ce8d3472bb27708.zip
opensim-SC_OLD-8f1acb890ac49ea004bf43065ce8d3472bb27708.tar.gz
opensim-SC_OLD-8f1acb890ac49ea004bf43065ce8d3472bb27708.tar.bz2
opensim-SC_OLD-8f1acb890ac49ea004bf43065ce8d3472bb27708.tar.xz
Merge branch 'master' of git://opensimulator.org/git/opensim
Diffstat (limited to 'OpenSim/Region/OptionalModules')
-rw-r--r--OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
index e42dbf2..7e1b5ac 100644
--- a/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
+++ b/OpenSim/Region/OptionalModules/World/MoneyModule/SampleMoneyModule.cs
@@ -812,7 +812,7 @@ namespace OpenSim.Region.OptionalModules.World.MoneyModule
812 // gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an 812 // gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an
813 // old idea of what the object properties are. Viewer developer Hazim informed us that the base module 813 // old idea of what the object properties are. Viewer developer Hazim informed us that the base module
814 // didn't check the client sent data against the object do any. Since the base modules are the 814 // didn't check the client sent data against the object do any. Since the base modules are the
815 // 'crowning glory' examples of good practice.. 815 // 'crowning glory' examples of good practice..
816 816
817 // Validate that the object exists in the scene the user is in 817 // Validate that the object exists in the scene the user is in
818 SceneObjectPart part = s.GetSceneObjectPart(localID); 818 SceneObjectPart part = s.GetSceneObjectPart(localID);