aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/OptionalModules/World
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2011-08-18 00:53:05 +0100
committerJustin Clark-Casey (justincc)2011-08-18 00:53:05 +0100
commitc1a34cd8da293e63d3cba70b5271c9a297789db2 (patch)
treef6d87f42151ca8891cb37ed1bf2a5d5361c86ddf /OpenSim/Region/OptionalModules/World
parentcomment out noisy attachments logging (diff)
downloadopensim-SC_OLD-c1a34cd8da293e63d3cba70b5271c9a297789db2.zip
opensim-SC_OLD-c1a34cd8da293e63d3cba70b5271c9a297789db2.tar.gz
opensim-SC_OLD-c1a34cd8da293e63d3cba70b5271c9a297789db2.tar.bz2
opensim-SC_OLD-c1a34cd8da293e63d3cba70b5271c9a297789db2.tar.xz
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
Diffstat (limited to 'OpenSim/Region/OptionalModules/World')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 3b7ae9d..c1da803 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -190,7 +190,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
190// } 190// }
191 191
192 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); 192 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
193 scene.AddNewClient(npcAvatar); 193 scene.AddNewClient(npcAvatar, PresenceType.Npc);
194 194
195 ScenePresence sp; 195 ScenePresence sp;
196 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) 196 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))