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authorJustin Clark-Casey (justincc)2011-08-03 04:33:45 +0100
committerJustin Clark-Casey (justincc)2011-08-03 04:33:45 +0100
commit797def8aa4a009ba3bc44d6b73e063e4bb61ba97 (patch)
tree7a664006c501c0a500b6cb413646675bb06accc7 /OpenSim/Region/OptionalModules/World
parentDo a partial fix/implementation of OSSL osNpcMoveTo() (diff)
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Put config to enable disable [NPC] module.
Default is disabled. You will need to explicitly enable to toy with this.
Diffstat (limited to 'OpenSim/Region/OptionalModules/World')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs11
1 files changed, 7 insertions, 4 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index fcfacc6..d139b25 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -44,15 +44,18 @@ namespace OpenSim.Region.OptionalModules.World.NPC
44 { 44 {
45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 45 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
46 46
47 // private const bool m_enabled = false;
48
49 private Dictionary<UUID, NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>(); 47 private Dictionary<UUID, NPCAvatar> m_avatars = new Dictionary<UUID, NPCAvatar>();
50 private Dictionary<UUID, AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>(); 48 private Dictionary<UUID, AvatarAppearance> m_appearanceCache = new Dictionary<UUID, AvatarAppearance>();
51 49
52 public void Initialise(Scene scene, IConfigSource source) 50 public void Initialise(Scene scene, IConfigSource source)
53 { 51 {
54 scene.RegisterModuleInterface<INPCModule>(this); 52 IConfig config = source.Configs["NPC"];
55 scene.EventManager.OnSignificantClientMovement += HandleOnSignificantClientMovement; 53
54 if (config != null && config.GetBoolean("Enabled", false))
55 {
56 scene.RegisterModuleInterface<INPCModule>(this);
57 scene.EventManager.OnSignificantClientMovement += HandleOnSignificantClientMovement;
58 }
56 } 59 }
57 60
58 public void HandleOnSignificantClientMovement(ScenePresence presence) 61 public void HandleOnSignificantClientMovement(ScenePresence presence)