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author | Diva Canto | 2009-08-21 11:01:23 -0700 |
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committer | Diva Canto | 2009-08-21 11:01:23 -0700 |
commit | f9ee8be2bce8dd894f0db33f152c872695ac839d (patch) | |
tree | f3d09cb58ffe68ac95f9e4197435f4d837d00ded /OpenSim/Region/OptionalModules/World/NPC | |
parent | Added a more sane InventoryServerMoveItemsHandler. Changed SynchronousRestObj... (diff) | |
parent | Fix Messaging server so -xmlfile actually works (diff) | |
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Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 11 |
1 files changed, 8 insertions, 3 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index a43a5f5..b3bfe07 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -89,7 +89,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
89 | p_returnUuid = UUID.Zero; | 89 | p_returnUuid = UUID.Zero; |
90 | } | 90 | } |
91 | 91 | ||
92 | while(p_returnUuid == UUID.Zero) | 92 | while (p_returnUuid == UUID.Zero) |
93 | { | 93 | { |
94 | Thread.Sleep(250); | 94 | Thread.Sleep(250); |
95 | } | 95 | } |
@@ -102,31 +102,37 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
102 | public void Autopilot(UUID agentID, Scene scene, Vector3 pos) | 102 | public void Autopilot(UUID agentID, Scene scene, Vector3 pos) |
103 | { | 103 | { |
104 | lock (m_avatars) | 104 | lock (m_avatars) |
105 | { | ||
105 | if (m_avatars.ContainsKey(agentID)) | 106 | if (m_avatars.ContainsKey(agentID)) |
106 | { | 107 | { |
107 | ScenePresence sp; | 108 | ScenePresence sp; |
108 | scene.TryGetAvatar(agentID, out sp); | 109 | scene.TryGetAvatar(agentID, out sp); |
109 | sp.DoAutoPilot(0, pos, m_avatars[agentID]); | 110 | sp.DoAutoPilot(0, pos, m_avatars[agentID]); |
110 | } | 111 | } |
112 | } | ||
111 | } | 113 | } |
112 | 114 | ||
113 | public void Say(UUID agentID, Scene scene, string text) | 115 | public void Say(UUID agentID, Scene scene, string text) |
114 | { | 116 | { |
115 | lock (m_avatars) | 117 | lock (m_avatars) |
118 | { | ||
116 | if (m_avatars.ContainsKey(agentID)) | 119 | if (m_avatars.ContainsKey(agentID)) |
117 | { | 120 | { |
118 | m_avatars[agentID].Say(text); | 121 | m_avatars[agentID].Say(text); |
119 | } | 122 | } |
123 | } | ||
120 | } | 124 | } |
121 | 125 | ||
122 | public void DeleteNPC(UUID agentID, Scene scene) | 126 | public void DeleteNPC(UUID agentID, Scene scene) |
123 | { | 127 | { |
124 | lock(m_avatars) | 128 | lock (m_avatars) |
129 | { | ||
125 | if (m_avatars.ContainsKey(agentID)) | 130 | if (m_avatars.ContainsKey(agentID)) |
126 | { | 131 | { |
127 | scene.RemoveClient(agentID); | 132 | scene.RemoveClient(agentID); |
128 | m_avatars.Remove(agentID); | 133 | m_avatars.Remove(agentID); |
129 | } | 134 | } |
135 | } | ||
130 | } | 136 | } |
131 | 137 | ||
132 | 138 | ||
@@ -146,7 +152,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
146 | { | 152 | { |
147 | p_inUse = false; | 153 | p_inUse = false; |
148 | 154 | ||
149 | |||
150 | NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene); | 155 | NPCAvatar npcAvatar = new NPCAvatar(p_firstname, p_lastname, p_position, p_scene); |
151 | npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue); | 156 | npcAvatar.CircuitCode = (uint) Util.RandomClass.Next(0, int.MaxValue); |
152 | 157 | ||