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authorTalun2012-07-03 11:10:09 +0100
committerJustin Clark-Casey (justincc)2012-07-06 22:37:19 +0100
commit1b1f841c6aaf2453b3aca0eade84855ae658e655 (patch)
tree895b5f5bec7f0ae737e74017809e8762c05518b2 /OpenSim/Region/OptionalModules/World/NPC
parentPull prim crossing/teleport checks up into Scene.IncomingCreateObject() from ... (diff)
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Mantis 6063 osNpcTouch.
Allow NPCS to touch obects.
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs39
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs10
2 files changed, 49 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
index b3e1069..43a09ec 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCAvatar.cs
@@ -104,6 +104,45 @@ namespace OpenSim.Region.OptionalModules.World.NPC
104 OnMoneyTransferRequest(m_uuid, target, amount, 1, "Payment"); 104 OnMoneyTransferRequest(m_uuid, target, amount, 1, "Payment");
105 } 105 }
106 106
107 public bool Touch(UUID target)
108 {
109 SceneObjectPart part = m_scene.GetSceneObjectPart(target);
110 if (part == null)
111 return false;
112 bool objectTouchable = hasTouchEvents(part); // Only touch an object that is scripted to respond
113 if (!objectTouchable && !part.IsRoot)
114 objectTouchable = hasTouchEvents(part.ParentGroup.RootPart);
115 if (!objectTouchable)
116 return false;
117 // Set up the surface args as if the touch is from a client that does not support this
118 SurfaceTouchEventArgs surfaceArgs = new SurfaceTouchEventArgs();
119 surfaceArgs.FaceIndex = -1; // TOUCH_INVALID_FACE
120 surfaceArgs.Binormal = Vector3.Zero; // TOUCH_INVALID_VECTOR
121 surfaceArgs.Normal = Vector3.Zero; // TOUCH_INVALID_VECTOR
122 surfaceArgs.STCoord = new Vector3(-1.0f, -1.0f, 0.0f); // TOUCH_INVALID_TEXCOORD
123 surfaceArgs.UVCoord = surfaceArgs.STCoord; // TOUCH_INVALID_TEXCOORD
124 List<SurfaceTouchEventArgs> touchArgs = new List<SurfaceTouchEventArgs>();
125 touchArgs.Add(surfaceArgs);
126 Vector3 offset = part.OffsetPosition * -1.0f;
127 if (OnGrabObject == null)
128 return false;
129 OnGrabObject(part.LocalId, offset, this, touchArgs);
130 if (OnGrabUpdate != null)
131 OnGrabUpdate(part.UUID, offset, part.ParentGroup.RootPart.GroupPosition, this, touchArgs);
132 if (OnDeGrabObject != null)
133 OnDeGrabObject(part.LocalId, this, touchArgs);
134 return true;
135 }
136
137 private bool hasTouchEvents(SceneObjectPart part)
138 {
139 if ((part.ScriptEvents & scriptEvents.touch) != 0 ||
140 (part.ScriptEvents & scriptEvents.touch_start) != 0 ||
141 (part.ScriptEvents & scriptEvents.touch_end) != 0)
142 return true;
143 return false;
144 }
145
107 public void InstantMessage(UUID target, string message) 146 public void InstantMessage(UUID target, string message)
108 { 147 {
109 OnInstantMessage(this, new GridInstantMessage(m_scene, 148 OnInstantMessage(this, new GridInstantMessage(m_scene,
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index d3456ab..1e85fb4 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -305,6 +305,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC
305 return false; 305 return false;
306 } 306 }
307 307
308 public bool Touch(UUID agentID, UUID objectID)
309 {
310 lock (m_avatars)
311 {
312 if (m_avatars.ContainsKey(agentID))
313 return m_avatars[agentID].Touch(objectID);
314 return false;
315 }
316 }
317
308 public UUID GetOwner(UUID agentID) 318 public UUID GetOwner(UUID agentID)
309 { 319 {
310 lock (m_avatars) 320 lock (m_avatars)