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author | Justin Clark-Casey (justincc) | 2011-08-18 00:53:05 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-08-18 00:53:05 +0100 |
commit | c1a34cd8da293e63d3cba70b5271c9a297789db2 (patch) | |
tree | f6d87f42151ca8891cb37ed1bf2a5d5361c86ddf /OpenSim/Region/OptionalModules/World/NPC | |
parent | comment out noisy attachments logging (diff) | |
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Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc.
This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 3b7ae9d..c1da803 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -190,7 +190,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC | |||
190 | // } | 190 | // } |
191 | 191 | ||
192 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); | 192 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); |
193 | scene.AddNewClient(npcAvatar); | 193 | scene.AddNewClient(npcAvatar, PresenceType.Npc); |
194 | 194 | ||
195 | ScenePresence sp; | 195 | ScenePresence sp; |
196 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) | 196 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) |