From c1a34cd8da293e63d3cba70b5271c9a297789db2 Mon Sep 17 00:00:00 2001 From: Justin Clark-Casey (justincc) Date: Thu, 18 Aug 2011 00:53:05 +0100 Subject: Don't try to save changed attachment states when an NPC with attachments is removed from the scene. This is done by introducing a PresenceType enum into ScenePresence which currently has two values, User and Npc. This seems better than a SaveAttachments flag in terms of code comprehension, though I'm still slightly uneasy about introducing these semantics to core objects --- OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'OpenSim/Region/OptionalModules/World/NPC') diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs index 3b7ae9d..c1da803 100644 --- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs @@ -190,7 +190,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC // } scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd); - scene.AddNewClient(npcAvatar); + scene.AddNewClient(npcAvatar, PresenceType.Npc); ScenePresence sp; if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) -- cgit v1.1