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author | UbitUmarov | 2015-09-01 11:43:07 +0100 |
---|---|---|
committer | UbitUmarov | 2015-09-01 11:43:07 +0100 |
commit | fb78b182520fc9bb0f971afd0322029c70278ea6 (patch) | |
tree | b4e30d383938fdeef8c92d1d1c2f44bb61d329bd /OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |
parent | lixo (diff) | |
parent | Mantis #7713: fixed bug introduced by 1st MOSES patch. (diff) | |
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Merge remote-tracking branch 'os/master'
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | 464 |
1 files changed, 464 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs new file mode 100644 index 0000000..9232db9 --- /dev/null +++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs | |||
@@ -0,0 +1,464 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Threading; | ||
32 | using Timer = System.Timers.Timer; | ||
33 | |||
34 | using log4net; | ||
35 | using Nini.Config; | ||
36 | using Mono.Addins; | ||
37 | using OpenMetaverse; | ||
38 | |||
39 | using OpenSim.Region.Framework.Interfaces; | ||
40 | using OpenSim.Region.Framework.Scenes; | ||
41 | using OpenSim.Framework; | ||
42 | using OpenSim.Services.Interfaces; | ||
43 | |||
44 | namespace OpenSim.Region.OptionalModules.World.NPC | ||
45 | { | ||
46 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NPCModule")] | ||
47 | public class NPCModule : INPCModule, ISharedRegionModule | ||
48 | { | ||
49 | private static readonly ILog m_log = LogManager.GetLogger( | ||
50 | MethodBase.GetCurrentMethod().DeclaringType); | ||
51 | |||
52 | private Dictionary<UUID, NPCAvatar> m_avatars = | ||
53 | new Dictionary<UUID, NPCAvatar>(); | ||
54 | |||
55 | public bool Enabled { get; private set; } | ||
56 | |||
57 | public void Initialise(IConfigSource source) | ||
58 | { | ||
59 | IConfig config = source.Configs["NPC"]; | ||
60 | |||
61 | Enabled = (config != null && config.GetBoolean("Enabled", false)); | ||
62 | } | ||
63 | |||
64 | public void AddRegion(Scene scene) | ||
65 | { | ||
66 | if (Enabled) | ||
67 | scene.RegisterModuleInterface<INPCModule>(this); | ||
68 | } | ||
69 | |||
70 | public void RegionLoaded(Scene scene) | ||
71 | { | ||
72 | } | ||
73 | |||
74 | public void PostInitialise() | ||
75 | { | ||
76 | } | ||
77 | |||
78 | public void RemoveRegion(Scene scene) | ||
79 | { | ||
80 | scene.UnregisterModuleInterface<INPCModule>(this); | ||
81 | } | ||
82 | |||
83 | public void Close() | ||
84 | { | ||
85 | } | ||
86 | |||
87 | public string Name | ||
88 | { | ||
89 | get { return "NPCModule"; } | ||
90 | } | ||
91 | |||
92 | public Type ReplaceableInterface { get { return null; } } | ||
93 | |||
94 | public bool IsNPC(UUID agentId, Scene scene) | ||
95 | { | ||
96 | // FIXME: This implementation could not just use the | ||
97 | // ScenePresence.PresenceType (and callers could inspect that | ||
98 | // directly). | ||
99 | ScenePresence sp = scene.GetScenePresence(agentId); | ||
100 | if (sp == null || sp.IsChildAgent) | ||
101 | return false; | ||
102 | |||
103 | lock (m_avatars) | ||
104 | return m_avatars.ContainsKey(agentId); | ||
105 | } | ||
106 | |||
107 | public bool SetNPCAppearance(UUID agentId, | ||
108 | AvatarAppearance appearance, Scene scene) | ||
109 | { | ||
110 | ScenePresence npc = scene.GetScenePresence(agentId); | ||
111 | if (npc == null || npc.IsChildAgent) | ||
112 | return false; | ||
113 | |||
114 | lock (m_avatars) | ||
115 | if (!m_avatars.ContainsKey(agentId)) | ||
116 | return false; | ||
117 | |||
118 | // Delete existing npc attachments | ||
119 | if(scene.AttachmentsModule != null) | ||
120 | scene.AttachmentsModule.DeleteAttachmentsFromScene(npc, false); | ||
121 | |||
122 | // XXX: We can't just use IAvatarFactoryModule.SetAppearance() yet | ||
123 | // since it doesn't transfer attachments | ||
124 | AvatarAppearance npcAppearance = new AvatarAppearance(appearance, | ||
125 | true); | ||
126 | npc.Appearance = npcAppearance; | ||
127 | |||
128 | // Rez needed npc attachments | ||
129 | if (scene.AttachmentsModule != null) | ||
130 | scene.AttachmentsModule.RezAttachments(npc); | ||
131 | |||
132 | IAvatarFactoryModule module = | ||
133 | scene.RequestModuleInterface<IAvatarFactoryModule>(); | ||
134 | module.SendAppearance(npc.UUID); | ||
135 | |||
136 | return true; | ||
137 | } | ||
138 | |||
139 | public UUID CreateNPC(string firstname, string lastname, | ||
140 | Vector3 position, UUID owner, bool senseAsAgent, Scene scene, | ||
141 | AvatarAppearance appearance) | ||
142 | { | ||
143 | return CreateNPC(firstname, lastname, position, UUID.Zero, owner, senseAsAgent, scene, appearance); | ||
144 | } | ||
145 | |||
146 | public UUID CreateNPC(string firstname, string lastname, | ||
147 | Vector3 position, UUID agentID, UUID owner, bool senseAsAgent, Scene scene, | ||
148 | AvatarAppearance appearance) | ||
149 | { | ||
150 | NPCAvatar npcAvatar = null; | ||
151 | |||
152 | try | ||
153 | { | ||
154 | if (agentID == UUID.Zero) | ||
155 | npcAvatar = new NPCAvatar(firstname, lastname, position, | ||
156 | owner, senseAsAgent, scene); | ||
157 | else | ||
158 | npcAvatar = new NPCAvatar(firstname, lastname, agentID, position, | ||
159 | owner, senseAsAgent, scene); | ||
160 | } | ||
161 | catch (Exception e) | ||
162 | { | ||
163 | m_log.Info("[NPC MODULE]: exception creating NPC avatar: " + e.ToString()); | ||
164 | return UUID.Zero; | ||
165 | } | ||
166 | |||
167 | npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, | ||
168 | int.MaxValue); | ||
169 | |||
170 | m_log.DebugFormat( | ||
171 | "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", | ||
172 | firstname, lastname, npcAvatar.AgentId, owner, | ||
173 | senseAsAgent, position, scene.RegionInfo.RegionName); | ||
174 | |||
175 | AgentCircuitData acd = new AgentCircuitData(); | ||
176 | acd.AgentID = npcAvatar.AgentId; | ||
177 | acd.firstname = firstname; | ||
178 | acd.lastname = lastname; | ||
179 | acd.ServiceURLs = new Dictionary<string, object>(); | ||
180 | |||
181 | AvatarAppearance npcAppearance = new AvatarAppearance(appearance, true); | ||
182 | acd.Appearance = npcAppearance; | ||
183 | |||
184 | /* | ||
185 | for (int i = 0; | ||
186 | i < acd.Appearance.Texture.FaceTextures.Length; i++) | ||
187 | { | ||
188 | m_log.DebugFormat( | ||
189 | "[NPC MODULE]: NPC avatar {0} has texture id {1} : {2}", | ||
190 | acd.AgentID, i, | ||
191 | acd.Appearance.Texture.FaceTextures[i]); | ||
192 | } | ||
193 | */ | ||
194 | |||
195 | lock (m_avatars) | ||
196 | { | ||
197 | scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, | ||
198 | acd); | ||
199 | scene.AddNewAgent(npcAvatar, PresenceType.Npc); | ||
200 | |||
201 | ScenePresence sp; | ||
202 | if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) | ||
203 | { | ||
204 | /* | ||
205 | m_log.DebugFormat( | ||
206 | "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", | ||
207 | sp.Name, sp.UUID); | ||
208 | */ | ||
209 | |||
210 | sp.CompleteMovement(npcAvatar, false); | ||
211 | m_avatars.Add(npcAvatar.AgentId, npcAvatar); | ||
212 | m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name); | ||
213 | |||
214 | return npcAvatar.AgentId; | ||
215 | } | ||
216 | else | ||
217 | { | ||
218 | m_log.WarnFormat( | ||
219 | "[NPC MODULE]: Could not find scene presence for NPC {0} {1}", | ||
220 | sp.Name, sp.UUID); | ||
221 | |||
222 | return UUID.Zero; | ||
223 | } | ||
224 | } | ||
225 | } | ||
226 | |||
227 | public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, | ||
228 | bool noFly, bool landAtTarget, bool running) | ||
229 | { | ||
230 | lock (m_avatars) | ||
231 | { | ||
232 | if (m_avatars.ContainsKey(agentID)) | ||
233 | { | ||
234 | ScenePresence sp; | ||
235 | if (scene.TryGetScenePresence(agentID, out sp)) | ||
236 | { | ||
237 | if (sp.IsSatOnObject || sp.SitGround) | ||
238 | return false; | ||
239 | |||
240 | // m_log.DebugFormat( | ||
241 | // "[NPC MODULE]: Moving {0} to {1} in {2}, noFly {3}, landAtTarget {4}", | ||
242 | // sp.Name, pos, scene.RegionInfo.RegionName, | ||
243 | // noFly, landAtTarget); | ||
244 | |||
245 | sp.MoveToTarget(pos, noFly, landAtTarget); | ||
246 | sp.SetAlwaysRun = running; | ||
247 | |||
248 | return true; | ||
249 | } | ||
250 | } | ||
251 | } | ||
252 | |||
253 | return false; | ||
254 | } | ||
255 | |||
256 | public bool StopMoveToTarget(UUID agentID, Scene scene) | ||
257 | { | ||
258 | lock (m_avatars) | ||
259 | { | ||
260 | if (m_avatars.ContainsKey(agentID)) | ||
261 | { | ||
262 | ScenePresence sp; | ||
263 | if (scene.TryGetScenePresence(agentID, out sp)) | ||
264 | { | ||
265 | sp.Velocity = Vector3.Zero; | ||
266 | sp.ResetMoveToTarget(); | ||
267 | |||
268 | return true; | ||
269 | } | ||
270 | } | ||
271 | } | ||
272 | |||
273 | return false; | ||
274 | } | ||
275 | |||
276 | public bool Say(UUID agentID, Scene scene, string text) | ||
277 | { | ||
278 | return Say(agentID, scene, text, 0); | ||
279 | } | ||
280 | |||
281 | public bool Say(UUID agentID, Scene scene, string text, int channel) | ||
282 | { | ||
283 | lock (m_avatars) | ||
284 | { | ||
285 | if (m_avatars.ContainsKey(agentID)) | ||
286 | { | ||
287 | m_avatars[agentID].Say(channel, text); | ||
288 | |||
289 | return true; | ||
290 | } | ||
291 | } | ||
292 | |||
293 | return false; | ||
294 | } | ||
295 | |||
296 | public bool Shout(UUID agentID, Scene scene, string text, int channel) | ||
297 | { | ||
298 | lock (m_avatars) | ||
299 | { | ||
300 | if (m_avatars.ContainsKey(agentID)) | ||
301 | { | ||
302 | m_avatars[agentID].Shout(channel, text); | ||
303 | |||
304 | return true; | ||
305 | } | ||
306 | } | ||
307 | |||
308 | return false; | ||
309 | } | ||
310 | |||
311 | public bool Sit(UUID agentID, UUID partID, Scene scene) | ||
312 | { | ||
313 | lock (m_avatars) | ||
314 | { | ||
315 | if (m_avatars.ContainsKey(agentID)) | ||
316 | { | ||
317 | ScenePresence sp; | ||
318 | if (scene.TryGetScenePresence(agentID, out sp)) | ||
319 | { | ||
320 | sp.HandleAgentRequestSit(m_avatars[agentID], agentID, partID, Vector3.Zero); | ||
321 | |||
322 | return true; | ||
323 | } | ||
324 | } | ||
325 | } | ||
326 | |||
327 | return false; | ||
328 | } | ||
329 | |||
330 | public bool Whisper(UUID agentID, Scene scene, string text, | ||
331 | int channel) | ||
332 | { | ||
333 | lock (m_avatars) | ||
334 | { | ||
335 | if (m_avatars.ContainsKey(agentID)) | ||
336 | { | ||
337 | m_avatars[agentID].Whisper(channel, text); | ||
338 | |||
339 | return true; | ||
340 | } | ||
341 | } | ||
342 | |||
343 | return false; | ||
344 | } | ||
345 | |||
346 | public bool Stand(UUID agentID, Scene scene) | ||
347 | { | ||
348 | lock (m_avatars) | ||
349 | { | ||
350 | if (m_avatars.ContainsKey(agentID)) | ||
351 | { | ||
352 | ScenePresence sp; | ||
353 | if (scene.TryGetScenePresence(agentID, out sp)) | ||
354 | { | ||
355 | sp.StandUp(); | ||
356 | |||
357 | return true; | ||
358 | } | ||
359 | } | ||
360 | } | ||
361 | |||
362 | return false; | ||
363 | } | ||
364 | |||
365 | public bool Touch(UUID agentID, UUID objectID) | ||
366 | { | ||
367 | lock (m_avatars) | ||
368 | { | ||
369 | if (m_avatars.ContainsKey(agentID)) | ||
370 | return m_avatars[agentID].Touch(objectID); | ||
371 | |||
372 | return false; | ||
373 | } | ||
374 | } | ||
375 | |||
376 | public UUID GetOwner(UUID agentID) | ||
377 | { | ||
378 | lock (m_avatars) | ||
379 | { | ||
380 | NPCAvatar av; | ||
381 | if (m_avatars.TryGetValue(agentID, out av)) | ||
382 | return av.OwnerID; | ||
383 | } | ||
384 | |||
385 | return UUID.Zero; | ||
386 | } | ||
387 | |||
388 | public INPC GetNPC(UUID agentID, Scene scene) | ||
389 | { | ||
390 | lock (m_avatars) | ||
391 | { | ||
392 | if (m_avatars.ContainsKey(agentID)) | ||
393 | return m_avatars[agentID]; | ||
394 | else | ||
395 | return null; | ||
396 | } | ||
397 | } | ||
398 | |||
399 | public bool DeleteNPC(UUID agentID, Scene scene) | ||
400 | { | ||
401 | bool doRemove = false; | ||
402 | NPCAvatar av; | ||
403 | lock (m_avatars) | ||
404 | { | ||
405 | if (m_avatars.TryGetValue(agentID, out av)) | ||
406 | { | ||
407 | /* | ||
408 | m_log.DebugFormat("[NPC MODULE]: Found {0} {1} to remove", | ||
409 | agentID, av.Name); | ||
410 | */ | ||
411 | doRemove = true; | ||
412 | } | ||
413 | } | ||
414 | |||
415 | if (doRemove) | ||
416 | { | ||
417 | scene.CloseAgent(agentID, false); | ||
418 | lock (m_avatars) | ||
419 | { | ||
420 | m_avatars.Remove(agentID); | ||
421 | } | ||
422 | m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", | ||
423 | agentID, av.Name); | ||
424 | return true; | ||
425 | } | ||
426 | /* | ||
427 | m_log.DebugFormat("[NPC MODULE]: Could not find {0} to remove", | ||
428 | agentID); | ||
429 | */ | ||
430 | return false; | ||
431 | } | ||
432 | |||
433 | public bool CheckPermissions(UUID npcID, UUID callerID) | ||
434 | { | ||
435 | lock (m_avatars) | ||
436 | { | ||
437 | NPCAvatar av; | ||
438 | if (m_avatars.TryGetValue(npcID, out av)) | ||
439 | return CheckPermissions(av, callerID); | ||
440 | else | ||
441 | return false; | ||
442 | } | ||
443 | } | ||
444 | |||
445 | /// <summary> | ||
446 | /// Check if the caller has permission to manipulate the given NPC. | ||
447 | /// </summary> | ||
448 | /// <remarks> | ||
449 | /// A caller has permission if | ||
450 | /// * The caller UUID given is UUID.Zero. | ||
451 | /// * The avatar is unowned (owner is UUID.Zero). | ||
452 | /// * The avatar is owned and the owner and callerID match. | ||
453 | /// * The avatar is owned and the callerID matches its agentID. | ||
454 | /// </remarks> | ||
455 | /// <param name="av"></param> | ||
456 | /// <param name="callerID"></param> | ||
457 | /// <returns>true if they do, false if they don't.</returns> | ||
458 | private bool CheckPermissions(NPCAvatar av, UUID callerID) | ||
459 | { | ||
460 | return callerID == UUID.Zero || av.OwnerID == UUID.Zero || | ||
461 | av.OwnerID == callerID || av.AgentId == callerID; | ||
462 | } | ||
463 | } | ||
464 | } | ||