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authorUbitUmarov2012-07-17 00:54:23 +0100
committerUbitUmarov2012-07-17 00:54:23 +0100
commitd5f4fb7b50fb7c594b018f8241399e22f88fc951 (patch)
tree8f3dab3d170596f02b1d1d836a0bc08a3e6b8ebd /OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
parentUbitOde: remove useless water collider from active code. (diff)
parentMerge branch 'avination' into careminster (diff)
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Merge branch 'avination' into ubitwork
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs68
1 files changed, 56 insertions, 12 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index ebf5e84..b37aba3 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -155,18 +155,10 @@ namespace OpenSim.Region.OptionalModules.World.NPC
155 ScenePresence sp; 155 ScenePresence sp;
156 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) 156 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
157 { 157 {
158 m_log.DebugFormat(
159 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}", sp.Name, sp.UUID);
160
161 sp.CompleteMovement(npcAvatar, false); 158 sp.CompleteMovement(npcAvatar, false);
162 m_avatars.Add(npcAvatar.AgentId, npcAvatar); 159 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
160 m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
163 } 161 }
164 else
165 {
166 m_log.WarnFormat("[NPC MODULE]: Could not find scene presence for NPC {0} {1}", sp.Name, sp.UUID);
167 npcAvatar.AgentId = UUID.Zero;
168 }
169
170 } 162 }
171 ev.Set(); 163 ev.Set();
172 }); 164 });
@@ -178,7 +170,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
178 return npcAvatar.AgentId; 170 return npcAvatar.AgentId;
179 } 171 }
180 172
181 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget) 173 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, bool noFly, bool landAtTarget, bool running)
182 { 174 {
183 lock (m_avatars) 175 lock (m_avatars)
184 { 176 {
@@ -192,6 +184,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
192 sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget); 184 sp.Name, pos, scene.RegionInfo.RegionName, noFly, landAtTarget);
193 185
194 sp.MoveToTarget(pos, noFly, landAtTarget); 186 sp.MoveToTarget(pos, noFly, landAtTarget);
187 sp.SetAlwaysRun = running;
195 188
196 return true; 189 return true;
197 } 190 }
@@ -221,6 +214,29 @@ namespace OpenSim.Region.OptionalModules.World.NPC
221 214
222 public bool Say(UUID agentID, Scene scene, string text) 215 public bool Say(UUID agentID, Scene scene, string text)
223 { 216 {
217 return Say(agentID, scene, text, 0);
218 }
219
220 public bool Say(UUID agentID, Scene scene, string text, int channel)
221 {
222 lock (m_avatars)
223 {
224 if (m_avatars.ContainsKey(agentID))
225 {
226 ScenePresence sp;
227 scene.TryGetScenePresence(agentID, out sp);
228
229 m_avatars[agentID].Say(channel, text);
230
231 return true;
232 }
233 }
234
235 return false;
236 }
237
238 public bool Shout(UUID agentID, Scene scene, string text, int channel)
239 {
224 lock (m_avatars) 240 lock (m_avatars)
225 { 241 {
226 if (m_avatars.ContainsKey(agentID)) 242 if (m_avatars.ContainsKey(agentID))
@@ -228,7 +244,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
228 ScenePresence sp; 244 ScenePresence sp;
229 scene.TryGetScenePresence(agentID, out sp); 245 scene.TryGetScenePresence(agentID, out sp);
230 246
231 m_avatars[agentID].Say(text); 247 m_avatars[agentID].Shout(channel, text);
232 248
233 return true; 249 return true;
234 } 250 }
@@ -255,6 +271,24 @@ namespace OpenSim.Region.OptionalModules.World.NPC
255 return false; 271 return false;
256 } 272 }
257 273
274 public bool Whisper(UUID agentID, Scene scene, string text, int channel)
275 {
276 lock (m_avatars)
277 {
278 if (m_avatars.ContainsKey(agentID))
279 {
280 ScenePresence sp;
281 scene.TryGetScenePresence(agentID, out sp);
282
283 m_avatars[agentID].Whisper(channel, text);
284
285 return true;
286 }
287 }
288
289 return false;
290 }
291
258 public bool Stand(UUID agentID, Scene scene) 292 public bool Stand(UUID agentID, Scene scene)
259 { 293 {
260 lock (m_avatars) 294 lock (m_avatars)
@@ -272,6 +306,16 @@ namespace OpenSim.Region.OptionalModules.World.NPC
272 return false; 306 return false;
273 } 307 }
274 308
309 public bool Touch(UUID agentID, UUID objectID)
310 {
311 lock (m_avatars)
312 {
313 if (m_avatars.ContainsKey(agentID))
314 return m_avatars[agentID].Touch(objectID);
315 return false;
316 }
317 }
318
275 public UUID GetOwner(UUID agentID) 319 public UUID GetOwner(UUID agentID)
276 { 320 {
277 lock (m_avatars) 321 lock (m_avatars)
@@ -308,7 +352,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
308 scene.RemoveClient(agentID, false); 352 scene.RemoveClient(agentID, false);
309 m_avatars.Remove(agentID); 353 m_avatars.Remove(agentID);
310 354
311// m_log.DebugFormat("[NPC MODULE]: Removed {0} {1}", agentID, av.Name); 355 m_log.DebugFormat("[NPC MODULE]: Removed NPC {0} {1}", agentID, av.Name);
312 return true; 356 return true;
313 } 357 }
314 } 358 }