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authorUbitUmarov2015-09-01 14:54:35 +0100
committerUbitUmarov2015-09-01 14:54:35 +0100
commit371c9dd2af01a2e7422ec901ee1f80757284a78c (patch)
tree058d2a513cacb12efcce0c0df0ae14ad135dbfe2 /OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
parentremove lixo (diff)
parentdont change camera on crossings (diff)
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bad merge?
Diffstat (limited to 'OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs')
-rw-r--r--OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs62
1 files changed, 33 insertions, 29 deletions
diff --git a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
index 9232db9..2977195 100644
--- a/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
+++ b/OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
@@ -167,10 +167,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
167 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, 167 npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0,
168 int.MaxValue); 168 int.MaxValue);
169 169
170 m_log.DebugFormat( 170// m_log.DebugFormat(
171 "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}", 171// "[NPC MODULE]: Creating NPC {0} {1} {2}, owner={3}, senseAsAgent={4} at {5} in {6}",
172 firstname, lastname, npcAvatar.AgentId, owner, 172// firstname, lastname, npcAvatar.AgentId, owner, senseAsAgent, position, scene.RegionInfo.RegionName);
173 senseAsAgent, position, scene.RegionInfo.RegionName);
174 173
175 AgentCircuitData acd = new AgentCircuitData(); 174 AgentCircuitData acd = new AgentCircuitData();
176 acd.AgentID = npcAvatar.AgentId; 175 acd.AgentID = npcAvatar.AgentId;
@@ -192,36 +191,31 @@ namespace OpenSim.Region.OptionalModules.World.NPC
192 } 191 }
193 */ 192 */
194 193
195 lock (m_avatars) 194// ManualResetEvent ev = new ManualResetEvent(false);
196 {
197 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode,
198 acd);
199 scene.AddNewAgent(npcAvatar, PresenceType.Npc);
200 195
201 ScenePresence sp; 196// Util.FireAndForget(delegate(object x) {
202 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp)) 197 lock (m_avatars)
203 { 198 {
204 /* 199 scene.AuthenticateHandler.AddNewCircuit(npcAvatar.CircuitCode, acd);
205 m_log.DebugFormat( 200 scene.AddNewAgent(npcAvatar, PresenceType.Npc);
206 "[NPC MODULE]: Successfully retrieved scene presence for NPC {0} {1}",
207 sp.Name, sp.UUID);
208 */
209 201
210 sp.CompleteMovement(npcAvatar, false); 202 ScenePresence sp;
211 m_avatars.Add(npcAvatar.AgentId, npcAvatar); 203 if (scene.TryGetScenePresence(npcAvatar.AgentId, out sp))
212 m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name); 204 {
213 205
214 return npcAvatar.AgentId; 206 sp.CompleteMovement(npcAvatar, false);
207 m_avatars.Add(npcAvatar.AgentId, npcAvatar);
208// m_log.DebugFormat("[NPC MODULE]: Created NPC {0} {1}", npcAvatar.AgentId, sp.Name);
209 }
215 } 210 }
216 else 211// ev.Set();
217 { 212// });
218 m_log.WarnFormat(
219 "[NPC MODULE]: Could not find scene presence for NPC {0} {1}",
220 sp.Name, sp.UUID);
221 213
222 return UUID.Zero; 214// ev.WaitOne();
223 } 215
224 } 216// m_log.DebugFormat("[NPC MODULE]: Created NPC with id {0}", npcAvatar.AgentId);
217
218 return npcAvatar.AgentId;
225 } 219 }
226 220
227 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos, 221 public bool MoveToTarget(UUID agentID, Scene scene, Vector3 pos,
@@ -436,9 +430,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
436 { 430 {
437 NPCAvatar av; 431 NPCAvatar av;
438 if (m_avatars.TryGetValue(npcID, out av)) 432 if (m_avatars.TryGetValue(npcID, out av))
433 {
434 if (npcID == callerID)
435 return true;
439 return CheckPermissions(av, callerID); 436 return CheckPermissions(av, callerID);
437 }
440 else 438 else
439 {
441 return false; 440 return false;
441 }
442 } 442 }
443 } 443 }
444 444
@@ -457,8 +457,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
457 /// <returns>true if they do, false if they don't.</returns> 457 /// <returns>true if they do, false if they don't.</returns>
458 private bool CheckPermissions(NPCAvatar av, UUID callerID) 458 private bool CheckPermissions(NPCAvatar av, UUID callerID)
459 { 459 {
460<<<<<<< HEAD
460 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || 461 return callerID == UUID.Zero || av.OwnerID == UUID.Zero ||
461 av.OwnerID == callerID || av.AgentId == callerID; 462 av.OwnerID == callerID || av.AgentId == callerID;
463=======
464 return callerID == UUID.Zero || av.OwnerID == UUID.Zero || av.OwnerID == callerID || av.AgentId == callerID;
465>>>>>>> avn/ubitvar
462 } 466 }
463 } 467 }
464} 468}