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authoronefang2019-05-19 21:24:15 +1000
committeronefang2019-05-19 21:24:15 +1000
commit5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch)
treea9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Region/OptionalModules/ViewerSupport/SimulatorFeaturesHelper.cs
parentAdd a build script. (diff)
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Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to 'OpenSim/Region/OptionalModules/ViewerSupport/SimulatorFeaturesHelper.cs')
-rw-r--r--OpenSim/Region/OptionalModules/ViewerSupport/SimulatorFeaturesHelper.cs102
1 files changed, 2 insertions, 100 deletions
diff --git a/OpenSim/Region/OptionalModules/ViewerSupport/SimulatorFeaturesHelper.cs b/OpenSim/Region/OptionalModules/ViewerSupport/SimulatorFeaturesHelper.cs
index 2661522..2c2042d 100644
--- a/OpenSim/Region/OptionalModules/ViewerSupport/SimulatorFeaturesHelper.cs
+++ b/OpenSim/Region/OptionalModules/ViewerSupport/SimulatorFeaturesHelper.cs
@@ -49,90 +49,15 @@ using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
49 49
50namespace OpenSim.Region.OptionalModules.ViewerSupport 50namespace OpenSim.Region.OptionalModules.ViewerSupport
51{ 51{
52 public class SimulatorFeaturesHelper 52 public class SimulatorFeaturesHelper
53 { 53 {
54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 54 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
55 55
56 private IEntityTransferModule m_TransferModule;
57 private Scene m_scene; 56 private Scene m_scene;
58 57
59 private struct RegionSend { 58 public SimulatorFeaturesHelper(Scene scene)
60 public UUID region;
61 public bool send;
62 };
63 // Using a static cache so that we don't have to perform the time-consuming tests
64 // in ShouldSend on Extra SimFeatures that go on the same response but come from
65 // different modules.
66 // This cached is indexed on the agentID and maps to a list of regions
67 private static ExpiringCache<UUID, List<RegionSend>> m_Cache = new ExpiringCache<UUID, List<RegionSend>>();
68 private const double TIMEOUT = 1.0; // time in cache
69
70 public SimulatorFeaturesHelper(Scene scene, IEntityTransferModule et)
71 { 59 {
72 m_scene = scene; 60 m_scene = scene;
73 m_TransferModule = et;
74 }
75
76 public bool ShouldSend(UUID agentID)
77 {
78 List<RegionSend> rsendlist;
79 RegionSend rsend;
80 if (m_Cache.TryGetValue(agentID, out rsendlist))
81 {
82 rsend = rsendlist.Find(r => r.region == m_scene.RegionInfo.RegionID);
83 if (rsend.region != UUID.Zero) // Found it
84 {
85 return rsend.send;
86 }
87 }
88
89 // Relatively complex logic for deciding whether to send the extra SimFeature or not.
90 // This is because the viewer calls this cap to all sims that it knows about,
91 // including the departing sims and non-neighbors (those that are cached).
92 rsend.region = m_scene.RegionInfo.RegionID;
93 rsend.send = false;
94 IClientAPI client = null;
95 int counter = 200;
96
97 // Let's wait a little to see if we get a client here
98 while (!m_scene.TryGetClient(agentID, out client) && counter-- > 0)
99 Thread.Sleep(50);
100
101 if (client != null)
102 {
103 ScenePresence sp = WaitGetScenePresence(agentID);
104
105 if (sp != null)
106 {
107 // On the receiving region, the call to this cap may arrive before
108 // the agent is root. Make sure we only proceed from here when the agent
109 // has been made root
110 counter = 200;
111 while ((sp.IsInTransit || sp.IsChildAgent) && counter-- > 0)
112 {
113 Thread.Sleep(50);
114 }
115
116 // The viewer calls this cap on the departing sims too. Make sure
117 // that we only proceed after the agent is not in transit anymore.
118 // The agent must be root and not going anywhere
119 if (!sp.IsChildAgent && !m_TransferModule.IsInTransit(agentID))
120 rsend.send = true;
121
122 }
123 }
124 //else
125 // m_log.DebugFormat("[XXX]: client is null");
126
127
128 if (rsendlist == null)
129 {
130 rsendlist = new List<RegionSend>();
131 m_Cache.AddOrUpdate(agentID, rsendlist, TIMEOUT);
132 }
133 rsendlist.Add(rsend);
134
135 return rsend.send;
136 } 61 }
137 62
138 public int UserLevel(UUID agentID) 63 public int UserLevel(UUID agentID)
@@ -144,28 +69,5 @@ namespace OpenSim.Region.OptionalModules.ViewerSupport
144 69
145 return level; 70 return level;
146 } 71 }
147
148 protected virtual ScenePresence WaitGetScenePresence(UUID agentID)
149 {
150 int ntimes = 20;
151 ScenePresence sp = null;
152 while ((sp = m_scene.GetScenePresence(agentID)) == null && (ntimes-- > 0))
153 Thread.Sleep(1000);
154
155 if (sp == null)
156 m_log.WarnFormat(
157 "[XXX]: Did not find presence with id {0} in {1} before timeout",
158 agentID, m_scene.RegionInfo.RegionName);
159 else
160 {
161 ntimes = 10;
162 while (sp.IsInTransit && (ntimes-- > 0))
163 Thread.Sleep(1000);
164 }
165
166 return sp;
167 }
168
169 } 72 }
170
171} 73}