diff options
Revert my two quick fixes for the lag issue and put in the real fix, which
is to only write to the database if data was changed. I was writing to the db
on every step of every avatar. Sure to give us lag, that.
Diffstat (limited to 'OpenSim/Region/OptionalModules/Scripting/ObjectModules/IObjectModule.cs')
0 files changed, 0 insertions, 0 deletions