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authorJeff Ames2009-07-01 23:37:09 +0000
committerJeff Ames2009-07-01 23:37:09 +0000
commit1d01d6d919ec55e59d5c9b20a978aa6b802bd45d (patch)
tree8a76a2c91c3c6ea1b34d5564cb6e8bc5efed0883 /OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs
parentAdd copyright headers. (diff)
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Formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs336
1 files changed, 168 insertions, 168 deletions
diff --git a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs
index cae49a3..d20f4a4 100644
--- a/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs
+++ b/OpenSim/Region/OptionalModules/Scripting/Minimodule/SOPObjectInventory.cs
@@ -35,181 +35,181 @@ using OpenMetaverse;
35 35
36namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object 36namespace OpenSim.Region.OptionalModules.Scripting.Minimodule.Object
37{ 37{
38 public class SOPObjectInventory : IObjectInventory 38 public class SOPObjectInventory : IObjectInventory
39 { 39 {
40 TaskInventoryDictionary m_privateInventory; /// OpenSim's task inventory 40 TaskInventoryDictionary m_privateInventory; /// OpenSim's task inventory
41 Dictionary<UUID, IInventoryItem> m_publicInventory; /// MRM's inventory 41 Dictionary<UUID, IInventoryItem> m_publicInventory; /// MRM's inventory
42 Scene m_rootScene; 42 Scene m_rootScene;
43 43
44 public SOPObjectInventory(Scene rootScene, TaskInventoryDictionary taskInventory) 44 public SOPObjectInventory(Scene rootScene, TaskInventoryDictionary taskInventory)
45 { 45 {
46 m_rootScene = rootScene; 46 m_rootScene = rootScene;
47 m_privateInventory = taskInventory; 47 m_privateInventory = taskInventory;
48 m_publicInventory = new Dictionary<UUID, IInventoryItem>(); 48 m_publicInventory = new Dictionary<UUID, IInventoryItem>();
49 } 49 }
50 50
51 /// <summary> 51 /// <summary>
52 /// Fully populate the public dictionary with the contents of the private dictionary 52 /// Fully populate the public dictionary with the contents of the private dictionary
53 /// </summary> 53 /// </summary>
54 /// <description> 54 /// <description>
55 /// This will only convert those items which hasn't already been converted. ensuring that 55 /// This will only convert those items which hasn't already been converted. ensuring that
56 /// no items are converted twice, and that any references already in use are maintained. 56 /// no items are converted twice, and that any references already in use are maintained.
57 /// </description> 57 /// </description>
58 private void SynchronizeDictionaries() 58 private void SynchronizeDictionaries()
59 { 59 {
60 foreach(TaskInventoryItem privateItem in m_privateInventory.Values) 60 foreach (TaskInventoryItem privateItem in m_privateInventory.Values)
61 if(!m_publicInventory.ContainsKey(privateItem.ItemID)) 61 if (!m_publicInventory.ContainsKey(privateItem.ItemID))
62 m_publicInventory.Add(privateItem.ItemID, new InventoryItem(m_rootScene, privateItem)); 62 m_publicInventory.Add(privateItem.ItemID, new InventoryItem(m_rootScene, privateItem));
63 } 63 }
64 64
65 #region IDictionary<UUID, IInventoryItem> implementation 65 #region IDictionary<UUID, IInventoryItem> implementation
66 public void Add (UUID key, IInventoryItem value) 66 public void Add (UUID key, IInventoryItem value)
67 { 67 {
68 m_publicInventory.Add(key, value); 68 m_publicInventory.Add(key, value);
69 m_privateInventory.Add(key, InventoryItem.FromInterface(value).ToTaskInventoryItem()); 69 m_privateInventory.Add(key, InventoryItem.FromInterface(value).ToTaskInventoryItem());
70 } 70 }
71 71
72 public bool ContainsKey (UUID key) 72 public bool ContainsKey (UUID key)
73 { 73 {
74 return m_privateInventory.ContainsKey(key); 74 return m_privateInventory.ContainsKey(key);
75 } 75 }
76 76
77 public bool Remove (UUID key) 77 public bool Remove (UUID key)
78 { 78 {
79 m_publicInventory.Remove(key); 79 m_publicInventory.Remove(key);
80 return m_privateInventory.Remove(key); 80 return m_privateInventory.Remove(key);
81 } 81 }
82 82
83 public bool TryGetValue (UUID key, out IInventoryItem value) 83 public bool TryGetValue (UUID key, out IInventoryItem value)
84 { 84 {
85 value = null; 85 value = null;
86 86
87 bool result = false; 87 bool result = false;
88 if(!m_publicInventory.TryGetValue(key, out value)) 88 if (!m_publicInventory.TryGetValue(key, out value))
89 { 89 {
90 // wasn't found in the public inventory 90 // wasn't found in the public inventory
91 TaskInventoryItem privateItem; 91 TaskInventoryItem privateItem;
92 92
93 result = m_privateInventory.TryGetValue(key, out privateItem); 93 result = m_privateInventory.TryGetValue(key, out privateItem);
94 if(result) 94 if (result)
95 { 95 {
96 value = new InventoryItem(m_rootScene, privateItem); 96 value = new InventoryItem(m_rootScene, privateItem);
97 m_publicInventory.Add(key, value); // add item, so we don't convert again 97 m_publicInventory.Add(key, value); // add item, so we don't convert again
98 } 98 }
99 } else 99 } else
100 return true; 100 return true;
101 101
102 return result; 102 return result;
103 } 103 }
104 104
105 public ICollection<UUID> Keys { 105 public ICollection<UUID> Keys {
106 get { 106 get {
107 return m_privateInventory.Keys; 107 return m_privateInventory.Keys;
108 } 108 }
109 } 109 }
110 110
111 public ICollection<IInventoryItem> Values { 111 public ICollection<IInventoryItem> Values {
112 get { 112 get {
113 SynchronizeDictionaries(); 113 SynchronizeDictionaries();
114 return m_publicInventory.Values; 114 return m_publicInventory.Values;
115 } 115 }
116 } 116 }
117 #endregion 117 #endregion
118 118
119 #region IEnumerable<KeyValuePair<UUID, IInventoryItem>> implementation 119 #region IEnumerable<KeyValuePair<UUID, IInventoryItem>> implementation
120 public IEnumerator<KeyValuePair<UUID, IInventoryItem>> GetEnumerator () 120 public IEnumerator<KeyValuePair<UUID, IInventoryItem>> GetEnumerator ()
121 { 121 {
122 SynchronizeDictionaries(); 122 SynchronizeDictionaries();
123 return m_publicInventory.GetEnumerator(); 123 return m_publicInventory.GetEnumerator();
124 } 124 }
125 125
126 #endregion 126 #endregion
127 127
128 #region IEnumerable implementation 128 #region IEnumerable implementation
129 IEnumerator IEnumerable.GetEnumerator () 129 IEnumerator IEnumerable.GetEnumerator ()
130 { 130 {
131 SynchronizeDictionaries(); 131 SynchronizeDictionaries();
132 return m_publicInventory.GetEnumerator(); 132 return m_publicInventory.GetEnumerator();
133 } 133 }
134 134
135 #endregion 135 #endregion
136 136
137 #region ICollection<KeyValuePair<UUID, IInventoryItem>> implementation 137 #region ICollection<KeyValuePair<UUID, IInventoryItem>> implementation
138 public void Add (KeyValuePair<UUID, IInventoryItem> item) 138 public void Add (KeyValuePair<UUID, IInventoryItem> item)
139 { 139 {
140 Add(item.Key, item.Value); 140 Add(item.Key, item.Value);
141 } 141 }
142 142
143 public void Clear () 143 public void Clear ()
144 { 144 {
145 m_publicInventory.Clear(); 145 m_publicInventory.Clear();
146 m_privateInventory.Clear(); 146 m_privateInventory.Clear();
147 } 147 }
148 148
149 public bool Contains (KeyValuePair<UUID, IInventoryItem> item) 149 public bool Contains (KeyValuePair<UUID, IInventoryItem> item)
150 { 150 {
151 return m_privateInventory.ContainsKey(item.Key); 151 return m_privateInventory.ContainsKey(item.Key);
152 } 152 }
153 153
154 public void CopyTo (KeyValuePair<UUID, IInventoryItem>[] array, int arrayIndex) 154 public void CopyTo (KeyValuePair<UUID, IInventoryItem>[] array, int arrayIndex)
155 { 155 {
156 throw new NotImplementedException(); 156 throw new NotImplementedException();
157 } 157 }
158 158
159 public bool Remove (KeyValuePair<UUID, IInventoryItem> item) 159 public bool Remove (KeyValuePair<UUID, IInventoryItem> item)
160 { 160 {
161 return Remove(item.Key); 161 return Remove(item.Key);
162 } 162 }
163 163
164 public int Count { 164 public int Count {
165 get { 165 get {
166 return m_privateInventory.Count; 166 return m_privateInventory.Count;
167 } 167 }
168 } 168 }
169 169
170 public bool IsReadOnly { 170 public bool IsReadOnly {
171 get { 171 get {
172 return false; 172 return false;
173 } 173 }
174 } 174 }
175 #endregion 175 #endregion
176 176
177 #region Explicit implementations 177 #region Explicit implementations
178 IInventoryItem System.Collections.Generic.IDictionary<UUID, IInventoryItem>.this[UUID key] 178 IInventoryItem System.Collections.Generic.IDictionary<UUID, IInventoryItem>.this[UUID key]
179 { 179 {
180 get { 180 get {
181 IInventoryItem result; 181 IInventoryItem result;
182 if(TryGetValue(key, out result)) 182 if (TryGetValue(key, out result))
183 return result; 183 return result;
184 else 184 else
185 throw new KeyNotFoundException("[MRM] The requrested item ID could not be found"); 185 throw new KeyNotFoundException("[MRM] The requrested item ID could not be found");
186 } 186 }
187 set { 187 set {
188 m_publicInventory[key] = value; 188 m_publicInventory[key] = value;
189 m_privateInventory[key] = InventoryItem.FromInterface(value).ToTaskInventoryItem(); 189 m_privateInventory[key] = InventoryItem.FromInterface(value).ToTaskInventoryItem();
190 } 190 }
191 } 191 }
192 192
193 void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UUID, IInventoryItem>>.CopyTo(System.Collections.Generic.KeyValuePair<UUID,IInventoryItem>[] array, int offset) 193 void System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UUID, IInventoryItem>>.CopyTo(System.Collections.Generic.KeyValuePair<UUID,IInventoryItem>[] array, int offset)
194 { 194 {
195 throw new NotImplementedException(); 195 throw new NotImplementedException();
196 } 196 }
197 #endregion 197 #endregion
198 198
199 public IInventoryItem this[string name] 199 public IInventoryItem this[string name]
200 { 200 {
201 get { 201 get {
202 foreach(TaskInventoryItem i in m_privateInventory.Values) 202 foreach (TaskInventoryItem i in m_privateInventory.Values)
203 if(i.Name == name) 203 if (i.Name == name)
204 { 204 {
205 if(!m_publicInventory.ContainsKey(i.ItemID)) 205 if (!m_publicInventory.ContainsKey(i.ItemID))
206 m_publicInventory.Add(i.ItemID, new InventoryItem(m_rootScene, i)); 206 m_publicInventory.Add(i.ItemID, new InventoryItem(m_rootScene, i));
207 207
208 return m_publicInventory[i.ItemID]; 208 return m_publicInventory[i.ItemID];
209 } 209 }
210 throw new KeyNotFoundException(); 210 throw new KeyNotFoundException();
211 } 211 }
212 } 212 }
213 213
214 } 214 }
215} 215}